Missing options in conf file (auth and worldserver)

This commit is contained in:
Kargatum
2018-05-16 08:25:11 +07:00
committed by Barbz
parent c3ba1a6425
commit 6873019ab0
4 changed files with 114 additions and 6 deletions

View File

@@ -257,4 +257,12 @@ LoginDatabaseInfo = "127.0.0.1;3306;acore;acore;acore_auth"
LoginDatabase.WorkerThreads = 1
#
###################################################################################################
# LoginDatabase.SynchThreads
# Description: The amount of MySQL connections spawned to handle.
# Default: 1 - (LoginDatabase.WorkerThreads)
#
LoginDatabase.SynchThreads = 1
#
###################################################################################################

View File

@@ -654,7 +654,6 @@ void World::LoadConfigSettings(bool reload)
/// \todo Add MonsterSight and GuarderSight (with meaning) in worldserver.conf or put them as define
m_float_configs[CONFIG_SIGHT_MONSTER] = sConfigMgr->GetFloatDefault("MonsterSight", 50);
m_float_configs[CONFIG_SIGHT_GUARDER] = sConfigMgr->GetFloatDefault("GuarderSight", 50);
if (reload)
{
@@ -937,7 +936,6 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_ALLOWED_MMR_DROP] = sConfigMgr->GetIntDefault("MaxAllowedMMRDrop", 500); // pussywizard
m_bool_configs[CONFIG_ENABLE_LOGIN_AFTER_DC] = sConfigMgr->GetBoolDefault("EnableLoginAfterDC", true); // pussywizard
m_bool_configs[CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS] = sConfigMgr->GetBoolDefault("DontCacheRandomMovementPaths", true); // pussywizard
SetRealmName(sConfigMgr->GetStringDefault("RealmName", "X"));
m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = sConfigMgr->GetIntDefault("SkillChance.Orange", 100);
m_int_configs[CONFIG_SKILL_CHANCE_YELLOW] = sConfigMgr->GetIntDefault("SkillChance.Yellow", 75);
@@ -1244,7 +1242,6 @@ void World::LoadConfigSettings(bool reload)
// misc
m_bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowPaths", true);
m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowOverwrite", true);
m_bool_configs[CONFIG_FREE_DUAL_SPEC] = sConfigMgr->GetBoolDefault("FreeDualTalentSpecialization", false);
m_bool_configs[CONFIG_ENABLE_MMAPS] = sConfigMgr->GetBoolDefault("MoveMaps.Enable", true);
MMAP::MMapFactory::InitializeDisabledMaps();

View File

@@ -152,7 +152,6 @@ enum WorldBoolConfigs
CONFIG_WINTERGRASP_ENABLE,
CONFIG_PDUMP_NO_PATHS,
CONFIG_PDUMP_NO_OVERWRITE,
CONFIG_FREE_DUAL_SPEC, // pussywizard
CONFIG_ENABLE_MMAPS, // pussywizard
CONFIG_ENABLE_LOGIN_AFTER_DC, // pussywizard
CONFIG_DONT_CACHE_RANDOM_MOVEMENT_PATHS, // pussywizard
@@ -167,7 +166,6 @@ enum WorldFloatConfigs
CONFIG_GROUP_XP_DISTANCE = 0,
CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE,
CONFIG_SIGHT_MONSTER,
CONFIG_SIGHT_GUARDER,
CONFIG_LISTEN_RANGE_SAY,
CONFIG_LISTEN_RANGE_TEXTEMOTE,
CONFIG_LISTEN_RANGE_YELL,

View File

@@ -3017,5 +3017,110 @@ PlayerDump.DisallowPaths = 1
PlayerDump.DisallowOverwrite = 1
#
# DisconnectToleranceInterval
# Description: Allows to skip queue after being disconnected for a given number of seconds.
# Default: 0
DisconnectToleranceInterval = 0
#
# MonsterSight
# Description: The maximum distance in yards that a "monster" creature can see
# regardless of level difference (through CreatureAI::IsVisible).
# Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
# Default: 50.000000
MonsterSight = 50.000000
#
# StrictChannelNames
# Description: Limit channel names to language specific symbol set.
# Prevents charter creation if not allowed symbols are used.
# Default: 0 - (Disable, Limited server timezone dependent client check)
# 1 - (Enabled, Strictly basic Latin characters)
# 2 - (Enabled, Strictly realm zone specific, See RealmZone setting,
# Note: Client needs to have the appropriate fonts installed which support
# the charset. For non-official localization, custom fonts need to be
# placed in clientdir/Fonts.
# 3 - (Enabled, Basic Latin characters + server timezone specific)
StrictChannelNames = 0
#
# Instance.SharedNormalHeroicId
# Description: No description
# Default: 0 - Disable
# 1 - Enable
#
Instance.SharedNormalHeroicId = 0
#
# Instance.ResetTimeRelativeTimestamp
# Description: Needed for displaying valid instance reset times in ingame calendar.
# This timestamp should be set to a date in the past (midnight) on which
# both 3-day and 7-day raids were reset.
# Default: 1135814400 - (Thu, 29 Dec 2005 00:00:00 GMT - meaning that 7-day raid reset falls on Thursdays,
# while 3-day reset falls on "Thu 29 Dec 2005", "Sun 01 Jan 2006", "Wed 04 Jan 2006", and so on)
Instance.ResetTimeRelativeTimestamp = 1135814400
#
# TeleportTimeoutNear
# Description: No description
# Default: 25
#
TeleportTimeoutNear = 25
#
# TeleportTimeoutFar
# Description: No description
# Default: 45
#
TeleportTimeoutFar = 45
#
# MaxAllowedMMRDrop
# Description: Some players continuously lose arena matches to lower their MMR and then fight with weaker opponents.
# This setting prevents lowering MMR too much from max achieved MMR.
# Eg. if max achieved MMR for a character was 2400, with default setting (MaxAllowedMMRDrop = 500) the character can't get below 1900 MMR no matter what.
# Default: 500
MaxAllowedMMRDrop = 500
#
# EnableLoginAfterDC
# Description: After not logging out properly (clicking Logout and waiting 20 seconds),
# characters stay in game world for a full minute, even if the client connection was closed.
# Such behaviour prevents for example exploiting boss encounters by alt+f4
# and skipping crucial boss abilities, or escaping opponents in PvP.
# This setting is used to allow/disallow players to log back into characters that are left in world.
# Default: 1 - (by clicking "Enter World" player will log back into a character that is already in world)
# 0 - (by clicking "Enter World" player will get an error message when trying to log into a character
# that is left in world, and has to wait a minute for the character to be removed from world)
EnableLoginAfterDC = 1
#
# DontCacheRandomMovementPaths
# Description: Random movement paths (calculated using MoveMaps) can be cached to save cpu time,
# but this may use up considerable amount of memory and can be prevented by setting this option to 1.
# Recommended setting for populated servers is having enough RAM and setting this to 0.
# Default: 0 - (cache paths, uses more memory)
# 1 - (don't cache, uses more cpu)
DontCacheRandomMovementPaths = 0
#
# MoveMaps.Enable
# Description: Enable/Disable pathfinding using mmaps - recommended.
# Default: 0 - (Disabled)
# 1 - (Enabled)
MoveMaps.Enable = 1
#
###################################################################################################