fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset (#16694)

* initial

dumb mistake made by me. probably fixed now

* Update boss_vazruden_the_herald.cpp

dumdum
This commit is contained in:
Dan
2023-07-09 06:39:19 +02:00
committed by GitHub
parent f5d0246292
commit fd474c8b40

View File

@@ -66,7 +66,7 @@ struct boss_vazruden_the_herald : public BossAI
void Reset() override
{
BossAI::Reset();
_Reset();
me->SetVisible(true);
me->SetReactState(REACT_PASSIVE);
me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f);
@@ -253,6 +253,7 @@ struct boss_vazruden : public ScriptedAI
void Reset() override
{
_scheduler.CancelAll();
_nazanCalled = false;
}