From fd474c8b40174dd52459fc5f53a199de52bb6e8a Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Sun, 9 Jul 2023 06:39:19 +0200 Subject: [PATCH] fix(Scripts/HellfireRamparts): Nazan and Vazruden properly reset (#16694) * initial dumb mistake made by me. probably fixed now * Update boss_vazruden_the_herald.cpp dumdum --- .../HellfireRamparts/boss_vazruden_the_herald.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 025fc4fbb..9683d04dc 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -66,7 +66,7 @@ struct boss_vazruden_the_herald : public BossAI void Reset() override { - BossAI::Reset(); + _Reset(); me->SetVisible(true); me->SetReactState(REACT_PASSIVE); me->SummonCreature(NPC_HELLFIRE_SENTRY, -1372.56f, 1724.31f, 82.967f, 5.3058f); @@ -253,6 +253,7 @@ struct boss_vazruden : public ScriptedAI void Reset() override { + _scheduler.CancelAll(); _nazanCalled = false; }