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fix(Core/Item): Meta gems sometimes ignore added sockets (#3643)
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@@ -7992,7 +7992,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
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uint8 attacktype = Player::GetAttackBySlot(slot);
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if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
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if (item->HasSocket()) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
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CorrectMetaGemEnchants(slot, apply);
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if (attacktype < MAX_ATTACK)
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@@ -22578,7 +22578,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
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if (i == slot)
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continue;
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Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
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if (pItem2 && !pItem2->IsBroken() && pItem2->GetTemplate()->Socket[0].Color)
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if (pItem2 && !pItem2->IsBroken() && pItem2->HasSocket())
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{
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot <= PRISMATIC_ENCHANTMENT_SLOT; ++enchant_slot)
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{
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@@ -22660,7 +22660,7 @@ void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
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Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
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if (!pItem || !pItem->GetTemplate()->Socket[0].Color)
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if (!pItem || !pItem->HasSocket())
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continue;
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for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT + 3; ++enchant_slot)
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