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fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302)
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@@ -65,6 +65,7 @@ struct boss_high_astromancer_solarian : public BossAI
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{
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{
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BossAI::Reset();
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BossAI::Reset();
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me->SetModelVisible(true);
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me->SetModelVisible(true);
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me->SetReactState(REACT_AGGRESSIVE);
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ScheduleHealthCheckEvent(20, [&]{
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ScheduleHealthCheckEvent(20, [&]{
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scheduler.CancelAll();
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scheduler.CancelAll();
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