From fb49062a56d76572a9e38d3ddce4ca70dc0ff4ce Mon Sep 17 00:00:00 2001 From: Dan <83884799+elthehablo@users.noreply.github.com> Date: Mon, 12 Feb 2024 12:17:24 +0100 Subject: [PATCH] fix(Scripts/TheEye): make sure Solarian always get reset to REACT STATE aggressive on reset (#18302) initial --- src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index d04b9055b..3f513f901 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -65,6 +65,7 @@ struct boss_high_astromancer_solarian : public BossAI { BossAI::Reset(); me->SetModelVisible(true); + me->SetReactState(REACT_AGGRESSIVE); ScheduleHealthCheckEvent(20, [&]{ scheduler.CancelAll();