fix(Scripts/BlackTemple): Randomize Eye Beam target position. (#20262)

* Init.

* Cast enum to int.

Apparently I don't have eyes.
This commit is contained in:
Benjamin Jackson
2024-10-21 19:38:54 -04:00
committed by GitHub
parent 860b881ca0
commit faab07f08a

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@@ -207,7 +207,7 @@ struct boss_illidan_stormrage : public BossAI
_canTalk = true;
_dying = false;
_inCutscene = false;
beamPosId = 0;
beamPosId = RAND(0, int(MAX_EYE_BEAM_POS));
me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetDisableGravity(false);
me->SetHover(false);