From faab07f08a6bd46064f41d0de390f106d15179f6 Mon Sep 17 00:00:00 2001 From: Benjamin Jackson <38561765+heyitsbench@users.noreply.github.com> Date: Mon, 21 Oct 2024 19:38:54 -0400 Subject: [PATCH] fix(Scripts/BlackTemple): Randomize Eye Beam target position. (#20262) * Init. * Cast enum to int. Apparently I don't have eyes. --- src/server/scripts/Outland/BlackTemple/boss_illidan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index 9f1f38851..c468b0440 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -207,7 +207,7 @@ struct boss_illidan_stormrage : public BossAI _canTalk = true; _dying = false; _inCutscene = false; - beamPosId = 0; + beamPosId = RAND(0, int(MAX_EYE_BEAM_POS)); me->ReplaceAllUnitFlags(UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); me->SetDisableGravity(false); me->SetHover(false);