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fix(Core/Visibility): Mark destructible objects infinite visibility (#22838)
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@@ -629,6 +629,8 @@ struct GameObjectTemplate
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return true;
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case GAMEOBJECT_TYPE_TRAPDOOR:
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return true;
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case GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING:
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return true;
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default:
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return false;
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}
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