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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-13 09:17:18 +00:00
fix(Core/Mail): load mails on login instead of when requested (#8065)
This commit is contained in:
@@ -90,10 +90,8 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_SEL_CHARACTER_INVENTORY, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, bag, slot, "
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"item, itemEntry FROM character_inventory ci JOIN item_instance ii ON ci.item = ii.guid WHERE ci.guid = ? ORDER BY bag, slot", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS, "SELECT a.button, a.action, a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activeTalentGroup AND a.guid = ? ORDER BY button", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_MAILCOUNT, "SELECT COUNT(id) FROM mail WHERE receiver = ? AND deliver_time <= ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD, "SELECT COUNT(id) FROM mail WHERE receiver = ? AND (checked & 1) = 0 AND deliver_time <= ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD_SYNCH, "SELECT COUNT(id) FROM mail WHERE receiver = ? AND (checked & 1) = 0 AND deliver_time <= ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHARACTER_MAILDATE, "SELECT MIN(deliver_time) FROM mail WHERE receiver = ? AND (checked & 1) = 0", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_SOCIALLIST, "SELECT friend, flags, note FROM character_social JOIN characters ON characters.guid = character_social.friend WHERE character_social.guid = ? AND deleteinfos_name IS NULL LIMIT 255", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_HOMEBIND, "SELECT mapId, zoneId, posX, posY, posZ FROM character_homebind WHERE guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHARACTER_SPELLCOOLDOWNS, "SELECT spell, category, item, time, needSend FROM character_spell_cooldown WHERE guid = ?", CONNECTION_ASYNC);
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@@ -115,7 +113,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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// End LoginQueryHolder content
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PrepareStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC, "SELECT button, action, type FROM character_action WHERE guid = ? AND spec = ? ORDER BY button", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, owner_guid FROM mail_items mi JOIN item_instance ii ON mi.item_guid = ii.guid WHERE mail_id = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_MAILITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, item_guid, itemEntry, ii.owner_guid, m.id FROM mail_items mi INNER JOIN mail m ON mi.mail_id = m.id LEFT JOIN item_instance ii ON mi.item_guid = ii.guid WHERE m.receiver = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_AUCTION_ITEMS, "SELECT creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomPropertyId, durability, playedTime, text, itemguid, itemEntry FROM auctionhouse ah JOIN item_instance ii ON ah.itemguid = ii.guid", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_AUCTIONS, "SELECT id, houseid, itemguid, itemEntry, count, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid", CONNECTION_SYNCH);
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PrepareStatement(CHAR_INS_AUCTION, "INSERT INTO auctionhouse (id, houseid, itemguid, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
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@@ -415,7 +413,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
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PrepareStatement(CHAR_SEL_CHAR_SOCIAL, "SELECT DISTINCT guid FROM character_social WHERE friend = ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_CHAR_OLD_CHARS, "SELECT guid, deleteInfos_Account FROM characters WHERE deleteDate IS NOT NULL AND deleteDate < ?", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID, "SELECT arena_team_member.arenateamid FROM arena_team_member JOIN arena_team ON arena_team_member.arenateamid = arena_team.arenateamid WHERE guid = ? AND type = ? LIMIT 1", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_MAIL, "SELECT id, messageType, sender, receiver, subject, body, has_items, expire_time, deliver_time, money, cod, checked, stationery, mailTemplateId, auctionId FROM mail WHERE receiver = ? AND deliver_time <= ? ORDER BY id DESC LIMIT 50", CONNECTION_SYNCH);
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PrepareStatement(CHAR_SEL_MAIL, "SELECT id, messageType, sender, receiver, subject, body, expire_time, deliver_time, money, cod, checked, stationery, mailTemplateId, auctionId FROM mail WHERE receiver = ? AND deliver_time <= ? ORDER BY id DESC LIMIT 50", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_NEXT_MAIL_DELIVERYTIME, "SELECT MIN(deliver_time) FROM mail WHERE receiver = ? AND deliver_time > ? AND (checked & 1) = 0 LIMIT 1", CONNECTION_SYNCH);
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PrepareStatement(CHAR_DEL_CHAR_AURA_FROZEN, "DELETE FROM character_aura WHERE spell = 9454 AND guid = ?", CONNECTION_ASYNC);
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PrepareStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM, "SELECT COUNT(itemEntry) FROM character_inventory ci INNER JOIN item_instance ii ON ii.guid = ci.item WHERE itemEntry = ?", CONNECTION_SYNCH);
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@@ -79,10 +79,8 @@ enum CharacterDatabaseStatements : uint32
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CHAR_SEL_CHARACTER_INVENTORY,
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CHAR_SEL_CHARACTER_ACTIONS,
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CHAR_SEL_CHARACTER_ACTIONS_SPEC,
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CHAR_SEL_CHARACTER_MAILCOUNT,
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CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD,
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CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD_SYNCH,
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CHAR_SEL_CHARACTER_MAILDATE,
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CHAR_SEL_CHARACTER_SOCIALLIST,
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CHAR_SEL_CHARACTER_HOMEBIND,
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CHAR_SEL_CHARACTER_SPELLCOOLDOWNS,
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@@ -436,7 +436,7 @@ Player::~Player()
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delete itr->second;
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//all mailed items should be deleted, also all mail should be deallocated
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for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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{
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delete *itr;
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}
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@@ -2747,12 +2747,12 @@ void Player::SendInitialSpells()
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void Player::RemoveMail(uint32 id)
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{
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for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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{
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if ((*itr)->messageID == id)
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{
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//do not delete item, because Player::removeMail() is called when returning mail to sender.
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m_mailCache.erase(itr);
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m_mail.erase(itr);
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return;
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}
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}
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@@ -2784,7 +2784,8 @@ void Player::SendNewMail()
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void Player::AddNewMailDeliverTime(time_t deliver_time)
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{
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sWorld->UpdateGlobalPlayerMails(GetGUID().GetCounter(), totalMailCount, false);
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sWorld->UpdateGlobalPlayerMails(GetGUID().GetCounter(), GetMailSize(), false);
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if (deliver_time <= time(nullptr)) // ready now
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{
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++unReadMails;
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@@ -3693,7 +3694,7 @@ void Player::SetFreeTalentPoints(uint32 points)
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Mail* Player::GetMail(uint32 id)
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{
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for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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{
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if ((*itr)->messageID == id)
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{
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@@ -3912,6 +3913,25 @@ void Player::DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool up
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if (resultMail)
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{
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std::unordered_map<uint32, std::vector<Item*>> itemsByMail;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
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stmt->setUInt32(0, lowGuid);
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PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
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if (resultItems)
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{
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do
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{
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Field* fields = resultItems->Fetch();
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uint32 mailId = fields[14].GetUInt32();
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if (Item* mailItem = _LoadMailedItem(playerGuid, nullptr, mailId, nullptr, fields))
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{
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itemsByMail[mailId].push_back(mailItem);
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}
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} while (resultItems->NextRow());
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}
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do
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{
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Field* mailFields = resultMail->Fetch();
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@@ -3947,40 +3967,16 @@ void Player::DeleteFromDB(ObjectGuid::LowType lowGuid, uint32 accountId, bool up
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if (mailTemplateId)
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draft = MailDraft(mailTemplateId, false); // items are already included
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if (has_items)
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auto itemsItr = itemsByMail.find(mail_id);
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if (itemsItr != itemsByMail.end())
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{
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// Data needs to be at first place for Item::LoadFromDB
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
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stmt->setUInt32(0, mail_id);
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PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
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if (resultItems)
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for (Item* item : itemsItr->second)
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{
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do
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{
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Field* itemFields = resultItems->Fetch();
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ObjectGuid::LowType item_guidlow = itemFields[11].GetUInt32();
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uint32 item_template = itemFields[12].GetUInt32();
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ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item_template);
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if (!itemProto)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->setUInt32(0, item_guidlow);
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trans->Append(stmt);
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continue;
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}
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Item* pItem = NewItemOrBag(itemProto);
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if (!pItem->LoadFromDB(item_guidlow, playerGuid, itemFields, item_template))
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{
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pItem->FSetState(ITEM_REMOVED);
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pItem->SaveToDB(trans); // it also deletes item object!
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continue;
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}
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draft.AddItem(pItem);
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} while (resultItems->NextRow());
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draft.AddItem(item);
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}
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// MailDraft will take care of freeing memory.
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itemsByMail.erase(itemsItr);
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
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@@ -842,9 +842,8 @@ enum PlayerLoginQueryIndex
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PLAYER_LOGIN_QUERY_LOAD_REPUTATION = 7,
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PLAYER_LOGIN_QUERY_LOAD_INVENTORY = 8,
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PLAYER_LOGIN_QUERY_LOAD_ACTIONS = 9,
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PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT = 10,
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PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT = 11,
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PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE = 12,
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PLAYER_LOGIN_QUERY_LOAD_MAILS = 10,
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PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS = 11,
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PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST = 13,
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PLAYER_LOGIN_QUERY_LOAD_HOME_BIND = 14,
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PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS = 15,
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@@ -1576,19 +1575,17 @@ public:
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void RemoveMail(uint32 id);
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void AddMail(Mail* mail) { totalMailCount++; m_mailCache.push_front(mail); }// for call from WorldSession::SendMailTo
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uint32 GetMailSize() { return totalMailCount; }
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uint32 GetMailCacheSize() { return m_mailCache.size();}
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void AddMail(Mail* mail) { m_mail.push_front(mail); }// for call from WorldSession::SendMailTo
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uint32 GetMailSize() { return m_mail.size();}
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Mail* GetMail(uint32 id);
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PlayerMails const& GetMails() const { return m_mailCache; }
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PlayerMails const& GetMails() const { return m_mail; }
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/*********************************************************/
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/*** MAILED ITEMS SYSTEM ***/
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/*********************************************************/
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uint8 unReadMails;
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uint32 totalMailCount;
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time_t m_nextMailDelivereTime;
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typedef std::unordered_map<ObjectGuid::LowType, Item*> ItemMap;
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@@ -2642,9 +2639,8 @@ public:
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void _LoadAuras(PreparedQueryResult result, uint32 timediff);
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void _LoadGlyphAuras();
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void _LoadInventory(PreparedQueryResult result, uint32 timeDiff);
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void _LoadMailInit(PreparedQueryResult resultMailCount, PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery);
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void _LoadMail();
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void _LoadMailedItems(Mail* mail);
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void _LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult);
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static Item* _LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields);
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void _LoadQuestStatus(PreparedQueryResult result);
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void _LoadQuestStatusRewarded(PreparedQueryResult result);
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void _LoadDailyQuestStatus(PreparedQueryResult result);
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@@ -2741,7 +2737,7 @@ public:
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uint32 m_GuildIdInvited;
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uint32 m_ArenaTeamIdInvited;
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PlayerMails m_mailCache;
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PlayerMails m_mail;
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PlayerSpellMap m_spells;
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PlayerTalentMap m_talents;
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uint32 m_lastPotionId; // last used health/mana potion in combat, that block next potion use
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@@ -5454,9 +5454,6 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
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//mails are loaded only when needed ;-) - when player in game click on mailbox.
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//_LoadMail();
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m_specsCount = fields[64].GetUInt8();
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m_activeSpec = fields[65].GetUInt8();
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@@ -5495,8 +5492,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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m_reputationMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
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// xinef: load mails before inventory, so problematic items can be added to already loaded mails
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// unread mails and next delivery time, actual mails not loaded
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_LoadMailInit(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE));
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_LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS));
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_LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY), time_diff);
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@@ -6124,161 +6120,98 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint3
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}
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// load mailed item which should receive current player
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void Player::_LoadMailedItems(Mail* mail)
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Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint32 mailId, Mail* mail, Field* fields)
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{
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// data needs to be at first place for Item::LoadFromDB
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
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stmt->setUInt32(0, mail->messageID);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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return;
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ObjectGuid::LowType itemGuid = fields[11].GetUInt32();
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uint32 itemEntry = fields[12].GetUInt32();
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do
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
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if (!proto)
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{
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Field* fields = result->Fetch();
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LOG_ERROR("entities.player", "Player %s (%s) has unknown item in mailed items (GUID: %u, Entry: %u) in mail (%u), deleted.",
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player ? player->GetName().c_str() : "<unknown>", playerGuid.ToString().c_str(), itemGuid, itemEntry, mailId);
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ObjectGuid::LowType itemGuid = fields[11].GetUInt32();
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uint32 itemTemplate = fields[12].GetUInt32();
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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mail->AddItem(itemGuid, itemTemplate);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
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stmt->setUInt32(0, itemGuid);
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trans->Append(stmt);
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ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemTemplate);
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CharacterDatabase.CommitTransaction(trans);
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return nullptr;
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}
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if (!proto)
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{
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LOG_ERROR("entities.player", "Player %s has unknown item_template (ProtoType) in mailed items (GUID: %u, template: %u) in mail (%u), deleted.",
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GetGUID().ToString().c_str(), itemGuid, itemTemplate, mail->messageID);
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Item* item = NewItemOrBag(proto);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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ObjectGuid ownerGuid = fields[13].GetUInt32() ? ObjectGuid::Create<HighGuid::Player>(fields[13].GetUInt32()) : ObjectGuid::Empty;
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if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
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{
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LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: %u) in mail (%u) doesn't exist, deleted from mail.", itemGuid, mailId);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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continue;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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Item* item = NewItemOrBag(proto);
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if (!item->LoadFromDB(itemGuid, ObjectGuid::Create<HighGuid::Player>(fields[13].GetUInt32()), fields, itemTemplate))
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{
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LOG_ERROR("entities.player", "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
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item->FSetState(ITEM_REMOVED);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
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stmt->setUInt32(0, itemGuid);
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CharacterDatabase.Execute(stmt);
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CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
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item->SaveToDB(temp);
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return nullptr;
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}
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item->FSetState(ITEM_REMOVED);
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if (mail)
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{
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mail->AddItem(itemGuid, itemEntry);
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}
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CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
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item->SaveToDB(temp); // it also deletes item object !
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continue;
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}
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if (player)
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{
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player->AddMItem(item);
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}
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AddMItem(item);
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} while (result->NextRow());
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return item;
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}
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void Player::_LoadMailInit(PreparedQueryResult resultMailCount, PreparedQueryResult resultUnread, PreparedQueryResult resultDelivery)
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void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult)
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{
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//Set count for all mails used to display correct size later one
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if (resultMailCount)
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{
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totalMailCount = uint32((*resultMailCount)[0].GetUInt32());
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sWorld->UpdateGlobalPlayerMails(GetGUID().GetCounter(), totalMailCount, false);
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}
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//set a count of unread mails
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//QueryResult* resultMails = CharacterDatabase.PQuery("SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" UI64FMTD "'", playerGuid.GetCounter(), (uint64)cTime);
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if (resultUnread)
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||||
unReadMails = uint8((*resultUnread)[0].GetUInt64());
|
||||
|
||||
// store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called)
|
||||
//resultMails = CharacterDatabase.PQuery("SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", playerGuid.GetCounter());
|
||||
if (resultDelivery)
|
||||
m_nextMailDelivereTime = time_t((*resultDelivery)[0].GetUInt32());
|
||||
}
|
||||
|
||||
void Player::_LoadMail()
|
||||
{
|
||||
//In case we are not expecting to receive new mail we just exits, not really necessary to refresh any data
|
||||
if (m_nextMailDelivereTime > time(nullptr))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_mailsUpdated)
|
||||
{
|
||||
//Save changed data to the sql before refreshing so we always get up to date data
|
||||
CharacterDatabaseTransaction saveTransaction = CharacterDatabase.BeginTransaction();
|
||||
_SaveMail(saveTransaction);
|
||||
CharacterDatabase.CommitTransaction(saveTransaction);
|
||||
}
|
||||
|
||||
//This should in theory always be < 100
|
||||
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end();)
|
||||
{
|
||||
Mail* mail = *itr;
|
||||
itr = m_mailCache.erase(itr);
|
||||
|
||||
if (mail)
|
||||
delete mail;
|
||||
}
|
||||
|
||||
// Delete mailed items aswell
|
||||
// Created again below in Player::_LoadMailedItems
|
||||
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
||||
delete iter->second;
|
||||
|
||||
std::set<uint32> pendingAuctions;
|
||||
std::unordered_map<uint32, Mail*> pendingAuctionMails;
|
||||
|
||||
mMitems.clear();
|
||||
|
||||
//Now load the new ones
|
||||
m_mailCache.clear();
|
||||
|
||||
CharacterDatabaseTransaction pendingAuctionsTrans = CharacterDatabase.BeginTransaction();
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
||||
stmt->setUInt32(0, GetGUID().GetCounter());
|
||||
stmt->setUInt32(1, uint32(time(nullptr)));
|
||||
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
||||
if (result)
|
||||
m_mail.clear();
|
||||
|
||||
std::unordered_map<uint32, Mail*> mailById;
|
||||
|
||||
if (mailsResult)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
|
||||
Field* fields = mailsResult->Fetch();
|
||||
Mail* m = new Mail;
|
||||
|
||||
m->messageID = fields[0].GetUInt32();
|
||||
m->messageType = fields[1].GetUInt8();
|
||||
m->sender = fields[2].GetUInt32();
|
||||
m->receiver = fields[3].GetUInt32();
|
||||
m->subject = fields[4].GetString();
|
||||
m->body = fields[5].GetString();
|
||||
bool has_items = fields[6].GetBool();
|
||||
m->expire_time = time_t(fields[7].GetUInt32());
|
||||
m->deliver_time = time_t(fields[8].GetUInt32());
|
||||
m->money = fields[9].GetUInt32();
|
||||
m->COD = fields[10].GetUInt32();
|
||||
m->checked = fields[11].GetUInt8();
|
||||
m->stationery = fields[12].GetUInt8();
|
||||
m->mailTemplateId = fields[13].GetInt16();
|
||||
m->auctionId = fields[14].GetInt32();
|
||||
m->messageID = fields[0].GetUInt32();
|
||||
m->messageType = fields[1].GetUInt8();
|
||||
m->sender = fields[2].GetUInt32();
|
||||
m->receiver = fields[3].GetUInt32();
|
||||
m->subject = fields[4].GetString();
|
||||
m->body = fields[5].GetString();
|
||||
m->expire_time = time_t(fields[6].GetUInt32());
|
||||
m->deliver_time = time_t(fields[7].GetUInt32());
|
||||
m->money = fields[8].GetUInt32();
|
||||
m->COD = fields[9].GetUInt32();
|
||||
m->checked = fields[10].GetUInt8();
|
||||
m->stationery = fields[11].GetUInt8();
|
||||
m->mailTemplateId = fields[12].GetInt16();
|
||||
m->auctionId = fields[13].GetInt32();
|
||||
|
||||
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
||||
{
|
||||
LOG_ERROR("entities.player", "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
||||
LOG_ERROR("entities.player", "Player::_LoadMail: Mail (%u) has nonexistent MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
|
||||
m->mailTemplateId = 0;
|
||||
}
|
||||
|
||||
m->state = MAIL_STATE_UNCHANGED;
|
||||
|
||||
if (has_items)
|
||||
_LoadMailedItems(m);
|
||||
|
||||
// Do not load expired pending sale mail if there is already delivery auction mail
|
||||
if (m->auctionId < 0 && m->expire_time <= time(nullptr))
|
||||
{
|
||||
@@ -6289,9 +6222,6 @@ void Player::_LoadMail()
|
||||
stmt2->setUInt32(0, m->messageID);
|
||||
pendingAuctionsTrans->Append(stmt2);
|
||||
|
||||
if (totalMailCount > 0)
|
||||
--totalMailCount;
|
||||
|
||||
if (unReadMails > 0 && (m->checked & MAIL_CHECK_MASK_READ) == 0)
|
||||
--unReadMails;
|
||||
|
||||
@@ -6302,37 +6232,48 @@ void Player::_LoadMail()
|
||||
pendingAuctionMails[auctionId] = m;
|
||||
}
|
||||
else if (m->auctionId > 0)
|
||||
{
|
||||
pendingAuctions.insert(m->auctionId);
|
||||
}
|
||||
|
||||
m_mailCache.push_back(m);
|
||||
}
|
||||
while (result->NextRow());
|
||||
for (auto itr : pendingAuctionMails)
|
||||
{
|
||||
uint32 auctionId = itr.first;
|
||||
if (pendingAuctions.count(auctionId))
|
||||
{
|
||||
Mail* mail = itr.second;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
||||
stmt2->setUInt32(0, mail->messageID);
|
||||
pendingAuctionsTrans->Append(stmt2);
|
||||
|
||||
if (unReadMails > 0 && (mail->checked & MAIL_CHECK_MASK_READ) == 0)
|
||||
{
|
||||
--unReadMails;
|
||||
}
|
||||
|
||||
m_mail.erase(std::remove(m_mail.begin(), m_mail.end(), mail));
|
||||
|
||||
delete mail;
|
||||
}
|
||||
}
|
||||
|
||||
m_mail.push_back(m);
|
||||
mailById[m->messageID] = m;
|
||||
} while (mailsResult->NextRow());
|
||||
}
|
||||
|
||||
for (auto itr : pendingAuctionMails)
|
||||
if (mailItemsResult)
|
||||
{
|
||||
uint32 auctionId = itr.first;
|
||||
if (pendingAuctions.count(auctionId))
|
||||
do
|
||||
{
|
||||
Mail* mail = itr.second;
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
||||
stmt2->setUInt32(0, mail->messageID);
|
||||
pendingAuctionsTrans->Append(stmt2);
|
||||
|
||||
if (totalMailCount > 0)
|
||||
--totalMailCount;
|
||||
|
||||
if (unReadMails > 0 && (mail->checked & MAIL_CHECK_MASK_READ) == 0)
|
||||
--unReadMails;
|
||||
|
||||
m_mailCache.erase(std::remove(m_mailCache.begin(), m_mailCache.end(), mail));
|
||||
|
||||
delete mail;
|
||||
}
|
||||
Field* fields = mailItemsResult->Fetch();
|
||||
uint32 mailId = fields[14].GetUInt32();
|
||||
_LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields);
|
||||
} while (mailItemsResult->NextRow());
|
||||
}
|
||||
|
||||
CharacterDatabase.CommitTransaction(pendingAuctionsTrans);
|
||||
UpdateNextMailTimeAndUnreads();
|
||||
}
|
||||
|
||||
void Player::LoadPet()
|
||||
@@ -7490,14 +7431,14 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
|
||||
|
||||
void Player::_SaveMail(CharacterDatabaseTransaction trans)
|
||||
{
|
||||
if (!GetMailCacheSize() || !m_mailsUpdated)
|
||||
if (!GetMailSize() || !m_mailsUpdated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CharacterDatabasePreparedStatement* stmt = nullptr;
|
||||
|
||||
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end(); ++itr)
|
||||
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
||||
{
|
||||
Mail* m = (*itr);
|
||||
if (m->state == MAIL_STATE_CHANGED)
|
||||
@@ -7543,20 +7484,18 @@ void Player::_SaveMail(CharacterDatabaseTransaction trans)
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
||||
stmt->setUInt32(0, m->messageID);
|
||||
trans->Append(stmt);
|
||||
if (totalMailCount > 0)
|
||||
totalMailCount--;
|
||||
}
|
||||
}
|
||||
|
||||
//deallocate deleted mails...
|
||||
for (PlayerMails::iterator itr = m_mailCache.begin(); itr != m_mailCache.end();)
|
||||
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
|
||||
{
|
||||
if ((*itr)->state == MAIL_STATE_DELETED)
|
||||
{
|
||||
Mail* m = *itr;
|
||||
m_mailCache.erase(itr);
|
||||
m_mail.erase(itr);
|
||||
delete m;
|
||||
itr = m_mailCache.begin();
|
||||
itr = m_mail.begin();
|
||||
}
|
||||
else
|
||||
++itr;
|
||||
|
||||
@@ -122,19 +122,14 @@ bool LoginQueryHolder::Initialize()
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_ACTIONS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->setUInt32(1, uint32(time(nullptr)));
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_COUNT, stmt);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAILS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILCOUNT_UNREAD);
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
stmt->setUInt32(1, uint32(time(nullptr)));
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_UNREAD_COUNT, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_MAILDATE);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_DATE, stmt);
|
||||
res &= SetPreparedQuery(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS, stmt);
|
||||
|
||||
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_SOCIALLIST);
|
||||
stmt->setUInt32(0, lowGuid);
|
||||
|
||||
@@ -120,11 +120,11 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
return;
|
||||
}
|
||||
|
||||
ObjectGuid rc;
|
||||
ObjectGuid receiverGuid;
|
||||
if (normalizePlayerName(receiver))
|
||||
rc = sObjectMgr->GetPlayerGUIDByName(receiver);
|
||||
receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiver);
|
||||
|
||||
if (!rc)
|
||||
if (!receiverGuid)
|
||||
{
|
||||
LOG_DEBUG("network.opcode", "Player %s is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
|
||||
player->GetGUID().ToString().c_str(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
|
||||
@@ -133,9 +133,9 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
}
|
||||
|
||||
LOG_DEBUG("network.opcode", "Player %s is sending mail to %s (%s) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
|
||||
player->GetGUID().ToString().c_str(), receiver.c_str(), rc.ToString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
|
||||
player->GetGUID().ToString().c_str(), receiver.c_str(), receiverGuid.ToString().c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
|
||||
|
||||
if (player->GetGUID() == rc)
|
||||
if (player->GetGUID() == receiverGuid)
|
||||
{
|
||||
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF);
|
||||
return;
|
||||
@@ -165,7 +165,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
return;
|
||||
}
|
||||
|
||||
Player* receive = ObjectAccessor::FindConnectedPlayer(rc);
|
||||
Player* receive = ObjectAccessor::FindConnectedPlayer(receiverGuid);
|
||||
|
||||
uint32 rc_teamId = TEAM_NEUTRAL;
|
||||
uint16 mails_count = 0; //do not allow to send to one player more than 100 mails
|
||||
@@ -178,7 +178,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
else
|
||||
{
|
||||
// xinef: get data from global storage
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(rc.GetCounter()))
|
||||
if (GlobalPlayerData const* playerData = sWorld->GetGlobalPlayerData(receiverGuid.GetCounter()))
|
||||
{
|
||||
rc_teamId = Player::TeamIdForRace(playerData->race);
|
||||
mails_count = playerData->mailCount;
|
||||
@@ -207,7 +207,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
}
|
||||
}*/
|
||||
|
||||
uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(rc.GetCounter());
|
||||
uint32 rc_account = receive ? receive->GetSession()->GetAccountId() : sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid.GetCounter());
|
||||
|
||||
if (/*!accountBound*/ GetAccountId() != rc_account && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeamId() != rc_teamId && AccountMgr::IsPlayerAccount(GetSecurity()))
|
||||
{
|
||||
@@ -264,8 +264,10 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!sScriptMgr->CanSendMail(player, rc, mailbox, subject, body, money, COD, item))
|
||||
if (!sScriptMgr->CanSendMail(player, receiverGuid, mailbox, subject, body, money, COD, item))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
items[i] = item;
|
||||
}
|
||||
@@ -295,7 +297,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
item->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
||||
if (item->GetState() == ITEM_UNCHANGED)
|
||||
item->FSetState(ITEM_CHANGED); // pussywizard: so the item will be saved and owner will be updated in database
|
||||
item->SetOwnerGUID(rc);
|
||||
item->SetOwnerGUID(receiverGuid);
|
||||
item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
||||
|
||||
draft.AddItem(item);
|
||||
@@ -324,7 +326,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
|
||||
draft
|
||||
.AddMoney(money)
|
||||
.AddCOD(COD)
|
||||
.SendMailTo(trans, MailReceiver(receive, rc.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
|
||||
.SendMailTo(trans, MailReceiver(receive, receiverGuid.GetCounter()), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay);
|
||||
|
||||
player->SaveInventoryAndGoldToDB(trans);
|
||||
CharacterDatabase.CommitTransaction(trans);
|
||||
@@ -597,7 +599,6 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
|
||||
return;
|
||||
|
||||
Player* player = _player;
|
||||
player->_LoadMail();
|
||||
|
||||
uint8 mailsCount = 0;
|
||||
uint32 realCount = 0;
|
||||
@@ -788,8 +789,6 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket& /*recvData*/)
|
||||
{
|
||||
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
|
||||
|
||||
_player->_LoadMail();
|
||||
|
||||
if (_player->unReadMails > 0)
|
||||
{
|
||||
data << float(0); // float
|
||||
|
||||
Reference in New Issue
Block a user