Spell/GameObject: Fix flying upon teleport between map initiated from GO (#23390)

This commit is contained in:
killerwife
2025-10-25 11:00:55 +02:00
committed by GitHub
parent a05cc525f0
commit f95dabdfb9
2 changed files with 9 additions and 14 deletions

View File

@@ -1466,7 +1466,7 @@ void GameObject::Use(Unit* user)
// by default spell caster is user
Unit* spellCaster = user;
uint32 spellId = 0;
bool triggered = false;
uint32 triggeredFlags = TRIGGERED_NONE;
if (Player* playerUser = user->ToPlayer())
{
@@ -1486,6 +1486,10 @@ void GameObject::Use(Unit* user)
m_cooldownTime = GameTime::GetGameTimeMS().count() + cooldown * IN_MILLISECONDS;
}
if (user->IsPlayer() && GetGoType() != GAMEOBJECT_TYPE_TRAP) // workaround for GO casting
if (!m_goInfo->IsUsableMounted())
user->RemoveAurasByType(SPELL_AURA_MOUNTED);
switch (GetGoType())
{
case GAMEOBJECT_TYPE_DOOR: //0
@@ -1886,7 +1890,6 @@ void GameObject::Use(Unit* user)
}
}
user->RemoveAurasByType(SPELL_AURA_MOUNTED);
spellId = info->spellcaster.spellId;
break;
}
@@ -2056,12 +2059,15 @@ void GameObject::Use(Unit* user)
return;
}
if (m_goInfo->IsUsableMounted())
triggeredFlags |= TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE;
if (Player* player = user->ToPlayer())
sOutdoorPvPMgr->HandleCustomSpell(player, spellId, this);
if (spellCaster)
{
if ((spellCaster->CastSpell(user, spellInfo, triggered) == SPELL_CAST_OK) && GetGoType() == GAMEOBJECT_TYPE_SPELLCASTER)
if ((spellCaster->CastSpell(user, spellInfo, TriggerCastFlags(triggeredFlags)) == SPELL_CAST_OK) && GetGoType() == GAMEOBJECT_TYPE_SPELLCASTER)
AddUse();
}
else

View File

@@ -1573,17 +1573,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
if (oldmap)
oldmap->RemovePlayerFromMap(this, false);
// xinef: do this before setting fall information!
if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
{
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
if (!auras.empty())
{
SetMountBlockId((*auras.begin())->GetId());
RemoveAurasByType(SPELL_AURA_MOUNTED);
}
}
teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
SetFallInformation(GameTime::GetGameTime().count(), z);
// if the player is saved before worldportack (at logout for example)