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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Spell/GameObject: Fix flying upon teleport between map initiated from GO (#23390)
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@@ -1466,7 +1466,7 @@ void GameObject::Use(Unit* user)
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// by default spell caster is user
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Unit* spellCaster = user;
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uint32 spellId = 0;
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bool triggered = false;
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uint32 triggeredFlags = TRIGGERED_NONE;
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if (Player* playerUser = user->ToPlayer())
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{
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@@ -1486,6 +1486,10 @@ void GameObject::Use(Unit* user)
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m_cooldownTime = GameTime::GetGameTimeMS().count() + cooldown * IN_MILLISECONDS;
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}
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if (user->IsPlayer() && GetGoType() != GAMEOBJECT_TYPE_TRAP) // workaround for GO casting
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if (!m_goInfo->IsUsableMounted())
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user->RemoveAurasByType(SPELL_AURA_MOUNTED);
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switch (GetGoType())
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{
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case GAMEOBJECT_TYPE_DOOR: //0
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@@ -1886,7 +1890,6 @@ void GameObject::Use(Unit* user)
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}
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}
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user->RemoveAurasByType(SPELL_AURA_MOUNTED);
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spellId = info->spellcaster.spellId;
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break;
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}
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@@ -2056,12 +2059,15 @@ void GameObject::Use(Unit* user)
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return;
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}
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if (m_goInfo->IsUsableMounted())
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triggeredFlags |= TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE;
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if (Player* player = user->ToPlayer())
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sOutdoorPvPMgr->HandleCustomSpell(player, spellId, this);
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if (spellCaster)
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{
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if ((spellCaster->CastSpell(user, spellInfo, triggered) == SPELL_CAST_OK) && GetGoType() == GAMEOBJECT_TYPE_SPELLCASTER)
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if ((spellCaster->CastSpell(user, spellInfo, TriggerCastFlags(triggeredFlags)) == SPELL_CAST_OK) && GetGoType() == GAMEOBJECT_TYPE_SPELLCASTER)
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AddUse();
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}
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else
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@@ -1573,17 +1573,6 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
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if (oldmap)
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oldmap->RemovePlayerFromMap(this, false);
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// xinef: do this before setting fall information!
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if (IsMounted() && (!GetMap()->GetEntry()->IsDungeon() && !GetMap()->GetEntry()->IsBattlegroundOrArena()) && !m_transport)
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{
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AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
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if (!auras.empty())
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{
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SetMountBlockId((*auras.begin())->GetId());
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RemoveAurasByType(SPELL_AURA_MOUNTED);
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}
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}
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teleportStore_dest = WorldLocation(mapid, x, y, z, orientation);
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SetFallInformation(GameTime::GetGameTime().count(), z);
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// if the player is saved before worldportack (at logout for example)
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