refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -577,7 +577,7 @@ public:
Precious()->RemoveCorpse(false, false);
Precious()->SetPosition(current);
Precious()->SetHomePosition(current);
Precious()->setDeathState(JUST_RESPAWNED);
Precious()->setDeathState(DeathState::JustRespawned);
Precious()->UpdateObjectVisibility(true);
}

View File

@@ -1006,7 +1006,7 @@ public:
{
if (guid != savedPatient->GetGUID()) // Don't kill the last guy we just saved
if (Creature* patient = ObjectAccessor::GetCreature(*me, guid))
patient->setDeathState(JUST_DIED);
patient->setDeathState(DeathState::JustDied);
}
}
@@ -1155,7 +1155,7 @@ public:
{
me->RemoveUnitFlag(UNIT_FLAG_IN_COMBAT);
me->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->setDeathState(JUST_DIED);
me->setDeathState(DeathState::JustDied);
me->SetDynamicFlag(32);
if (DoctorGUID)