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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -2805,7 +2805,7 @@ class spell_item_shimmering_vessel : public SpellScript
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void HandleDummy(SpellEffIndex /* effIndex */)
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{
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if (Creature* target = GetHitCreature())
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target->setDeathState(JUST_RESPAWNED);
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target->setDeathState(DeathState::JustRespawned);
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}
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void Register() override
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