refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -360,7 +360,7 @@ public:
Creature* creature = (ObjectAccessor::GetCreature((*me), AddGUID[i]));
if (!creature || !creature->IsAlive())
{
if (creature) creature->setDeathState(DEAD);
if (creature) creature->setDeathState(DeathState::Dead);
creature = me->SummonCreature(AddEntry[i], Pos_X[i], POS_Y, POS_Z, ORIENT, TEMPSUMMON_DEAD_DESPAWN, 0);
if (creature) AddGUID[i] = creature->GetGUID();
}

View File

@@ -285,7 +285,7 @@ public:
if (Unit* temp = ObjectAccessor::GetUnit(*me, SpiritGUID[i]))
{
temp->SetVisible(false);
temp->setDeathState(DEAD);
temp->setDeathState(DeathState::Dead);
}
}
SpiritGUID[i].Clear();