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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -741,7 +741,7 @@ public:
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break;
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case 11:
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Talk(EMOTE_DIES);
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me->setDeathState(JUST_DIED);
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me->setDeathState(DeathState::JustDied);
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me->SetHealth(0);
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return;
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}
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