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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -768,7 +768,7 @@ public:
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if (creature->IsAlive()) // dead creature will reset movement generator at respawn
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{
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creature->setDeathState(JUST_DIED);
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creature->setDeathState(DeathState::JustDied);
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creature->Respawn();
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}
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}
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@@ -920,7 +920,7 @@ public:
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if (creature->IsAlive()) // dead creature will reset movement generator at respawn
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{
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creature->setDeathState(JUST_DIED);
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creature->setDeathState(DeathState::JustDied);
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creature->Respawn();
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}
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@@ -994,7 +994,7 @@ public:
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if (creature->IsAlive()) // dead creature will reset movement generator at respawn
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{
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creature->setDeathState(JUST_DIED);
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creature->setDeathState(DeathState::JustDied);
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creature->Respawn();
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}
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