refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -768,7 +768,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
}
@@ -920,7 +920,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}
@@ -994,7 +994,7 @@ public:
if (creature->IsAlive()) // dead creature will reset movement generator at respawn
{
creature->setDeathState(JUST_DIED);
creature->setDeathState(DeathState::JustDied);
creature->Respawn();
}