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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -4514,7 +4514,7 @@ void Spell::finish(bool ok)
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if (spellInfo && spellInfo->SpellIconID == 2056)
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{
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LOG_DEBUG("spells.aura", "Statue {} is unsummoned in spell {} finish", m_caster->GetGUID().ToString(), m_spellInfo->Id);
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m_caster->setDeathState(JUST_DIED);
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m_caster->setDeathState(DeathState::JustDied);
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return;
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}
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}
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