refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -824,7 +824,7 @@ void Map::ScriptsProcess()
LOG_ERROR("maps.script", "{} creature is already dead ({})", step.script->GetDebugInfo(), cSource->GetGUID().ToString());
else
{
cSource->setDeathState(JUST_DIED);
cSource->setDeathState(DeathState::JustDied);
if (step.script->Kill.RemoveCorpse == 1)
cSource->RemoveCorpse();
}