refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -301,7 +301,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED);
else
//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
pet->setDeathState(CORPSE);
pet->setDeathState(DeathState::Corpse);
}
else if (pet->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_SUMMON | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN))
{