refactor(Core/Misc): Make DeathState enum class (#17607)

This commit is contained in:
Kitzunu
2023-10-28 10:54:03 +02:00
committed by GitHub
parent 79b39f9655
commit f757e93da5
47 changed files with 112 additions and 112 deletions

View File

@@ -69,7 +69,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recv_data)
// creatures can kill players
// so if the server is lagging enough the player can
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
if (GetPlayer()->getDeathState() == DeathState::JustDied)
{
LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player {} ({}) was killed and before he was updated",
GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());