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refactor(Core/Misc): Make DeathState enum class (#17607)
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@@ -1635,7 +1635,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
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if (Creature* creature = AddCreature(entry, type, x, y, z, o))
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{
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creature->setDeathState(DEAD);
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creature->setDeathState(DeathState::Dead);
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creature->SetGuidValue(UNIT_FIELD_CHANNEL_OBJECT, creature->GetGUID());
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// aura
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/// @todo: Fix display here
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@@ -339,7 +339,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type)
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//else wander_distance will be 15, so creatures move maximum=10
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//creature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
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creature->GetMotionMaster()->Initialize();
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creature->setDeathState(JUST_DIED);
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creature->setDeathState(DeathState::JustDied);
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creature->Respawn();
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//TODO: find a way to add a motionmaster without killing the creature (i
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//just copied this code from a gm-command
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