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Fix LFG last player disband party (#574)
* [CORE/LFG] now last player disband party when left dungeon
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@@ -126,10 +126,9 @@ class ScriptRegistry
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// Utility macros for looping over scripts.
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#define FOR_SCRIPTS(T, C, E) \
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if (SCR_REG_LST(T).empty()) \
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return; \
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for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
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C != SCR_REG_LST(T).end(); ++C)
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if (!SCR_REG_LST(T).empty()) \
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for (SCR_REG_ITR(T) C = SCR_REG_LST(T).begin(); \
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C != SCR_REG_LST(T).end(); ++C)
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#define FOR_SCRIPTS_RET(T, C, E, R) \
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if (SCR_REG_LST(T).empty()) \
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return R; \
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@@ -1290,13 +1290,15 @@ class ScriptMgr
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public: /* AllCreatureScript */
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void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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//listener function (OnAllCreatureUpdate) is called by OnCreatureUpdate
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//void OnAllCreatureUpdate(Creature* creature, uint32 diff);
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void Creature_SelectLevel(const CreatureTemplate *cinfo, Creature* creature);
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public: /* AllMapScript */
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void OnPlayerEnterMapAll(Map* map, Player* player);
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void OnPlayerLeaveMapAll(Map* map, Player* player);
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//listener functions are called by OnPlayerEnterMap and OnPlayerLeaveMap
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//void OnPlayerEnterAll(Map* map, Player* player);
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//void OnPlayerLeaveAll(Map* map, Player* player);
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private:
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