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fix(Core/Battlegrounds): Fixed battleground queue announcer. (#11348)
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@@ -67,6 +67,7 @@ public:
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~BattlegroundQueue();
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void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating);
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void BattlegroundQueueAnnouncerUpdate(uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
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void UpdateEvents(uint32 diff);
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void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
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@@ -134,7 +135,7 @@ private:
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// Event handler
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EventProcessor m_events;
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std::array<int32, BG_BRACKET_ID_LAST> _queueAnnouncementTimer;
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std::array<int32, MAX_BATTLEGROUND_BRACKETS> _queueAnnouncementTimer;
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bool _queueAnnouncementCrossfactioned;
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};
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