fix(Core/Battlegrounds): Fixed battleground queue announcer. (#11348)

This commit is contained in:
UltraNix
2022-04-24 21:55:00 +02:00
committed by GitHub
parent b544eb420e
commit f5948b5fe4
3 changed files with 29 additions and 3 deletions

View File

@@ -141,6 +141,7 @@ void BattlegroundMgr::Update(uint32 diff)
BattlegroundTypeId bgTypeId = BattlegroundTypeId((scheduled[i] >> 8) & 255);
BattlegroundBracketId bracket_id = BattlegroundBracketId(scheduled[i] & 255);
m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating);
m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueAnnouncerUpdate(diff, bgQueueTypeId, bracket_id);
}
}
@@ -156,7 +157,15 @@ void BattlegroundMgr::Update(uint32 diff)
{
for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
{
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff, BATTLEGROUND_AA, BattlegroundBracketId(bracket), BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(m_NextPeriodicQueueUpdateTime, BATTLEGROUND_AA, BattlegroundBracketId(bracket), BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
}
}
for (uint32 qtype = BATTLEGROUND_QUEUE_AV; qtype < MAX_BATTLEGROUND_QUEUE_TYPES; ++qtype)
{
for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
{
m_BattlegroundQueues[qtype].BattlegroundQueueAnnouncerUpdate(m_NextPeriodicQueueUpdateTime, BattlegroundQueueTypeId(qtype), BattlegroundBracketId(bracket));
}
}
}

View File

@@ -797,7 +797,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
if (!isRated)
{
if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam) ||
(bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
(bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
{
// create new battleground
Battleground* bg = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
@@ -945,6 +945,22 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
arena->StartBattleground();
}
}
}
void BattlegroundQueue::BattlegroundQueueAnnouncerUpdate(uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id)
{
BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
return;
}
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
if (!bracketEntry)
{
return;
}
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
{

View File

@@ -67,6 +67,7 @@ public:
~BattlegroundQueue();
void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating);
void BattlegroundQueueAnnouncerUpdate(uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
void UpdateEvents(uint32 diff);
void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
@@ -134,7 +135,7 @@ private:
// Event handler
EventProcessor m_events;
std::array<int32, BG_BRACKET_ID_LAST> _queueAnnouncementTimer;
std::array<int32, MAX_BATTLEGROUND_BRACKETS> _queueAnnouncementTimer;
bool _queueAnnouncementCrossfactioned;
};