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https://github.com/mod-playerbots/azerothcore-wotlk.git
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fix(Core/Battlegrounds): Fixed battleground queue announcer. (#11348)
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@@ -141,6 +141,7 @@ void BattlegroundMgr::Update(uint32 diff)
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BattlegroundTypeId bgTypeId = BattlegroundTypeId((scheduled[i] >> 8) & 255);
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BattlegroundBracketId bracket_id = BattlegroundBracketId(scheduled[i] & 255);
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m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueUpdate(diff, bgTypeId, bracket_id, arenaType, arenaMMRating > 0, arenaMMRating);
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m_BattlegroundQueues[bgQueueTypeId].BattlegroundQueueAnnouncerUpdate(diff, bgQueueTypeId, bracket_id);
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}
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}
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@@ -156,7 +157,15 @@ void BattlegroundMgr::Update(uint32 diff)
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{
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for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
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{
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff, BATTLEGROUND_AA, BattlegroundBracketId(bracket), BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
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m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(m_NextPeriodicQueueUpdateTime, BATTLEGROUND_AA, BattlegroundBracketId(bracket), BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId(qtype)), true, 0);
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}
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}
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for (uint32 qtype = BATTLEGROUND_QUEUE_AV; qtype < MAX_BATTLEGROUND_QUEUE_TYPES; ++qtype)
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{
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for (uint32 bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
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{
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m_BattlegroundQueues[qtype].BattlegroundQueueAnnouncerUpdate(m_NextPeriodicQueueUpdateTime, BattlegroundQueueTypeId(qtype), BattlegroundBracketId(bracket));
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}
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}
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}
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@@ -797,7 +797,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
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if (!isRated)
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{
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if (CheckNormalMatch(bg_template, bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam) ||
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(bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
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(bg_template->isArena() && CheckSkirmishForSameFaction(bracket_id, MinPlayersPerTeam)))
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{
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// create new battleground
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Battleground* bg = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
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@@ -945,6 +945,22 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId
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arena->StartBattleground();
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}
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}
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}
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void BattlegroundQueue::BattlegroundQueueAnnouncerUpdate(uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id)
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{
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BattlegroundTypeId bgTypeId = BattlegroundMgr::BGTemplateId(bgQueueTypeId);
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Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
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if (!bg_template)
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{
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return;
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}
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
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if (!bracketEntry)
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{
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return;
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}
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if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_TIMED))
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{
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@@ -67,6 +67,7 @@ public:
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~BattlegroundQueue();
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void BattlegroundQueueUpdate(uint32 diff, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id, uint8 arenaType, bool isRated, uint32 arenaRating);
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void BattlegroundQueueAnnouncerUpdate(uint32 diff, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundBracketId bracket_id);
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void UpdateEvents(uint32 diff);
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void FillPlayersToBG(Battleground* bg, BattlegroundBracketId bracket_id);
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@@ -134,7 +135,7 @@ private:
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// Event handler
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EventProcessor m_events;
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std::array<int32, BG_BRACKET_ID_LAST> _queueAnnouncementTimer;
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std::array<int32, MAX_BATTLEGROUND_BRACKETS> _queueAnnouncementTimer;
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bool _queueAnnouncementCrossfactioned;
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};
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