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fix(Core/Spells): Hunter traps should not be activated by targets not… (#11971)
fix(Core/Spells): Hunter traps should not be activated by targets not in LoS. Fixes #11432
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@@ -701,8 +701,8 @@ void GameObject::Update(uint32 diff)
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// search unfriendly creature
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if (owner && goInfo->trap.autoCloseTime != -1) // hunter trap
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{
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Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
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Acore::UnitSearcher<Acore::AnyUnfriendlyNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
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Acore::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius);
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Acore::UnitSearcher<Acore::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker);
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Cell::VisitAllObjects(this, searcher, radius);
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}
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else // environmental trap
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@@ -898,6 +898,47 @@ namespace Acore
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float i_range;
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};
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class NearestAttackableNoTotemUnitInObjectRangeCheck
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{
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public:
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NearestAttackableNoTotemUnitInObjectRangeCheck(WorldObject const* obj, Unit const* owner, float range) : i_obj(obj), i_owner(owner), i_range(range) {}
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bool operator()(Unit* u)
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{
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if (!u->IsAlive())
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{
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return false;
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}
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if (u->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
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{
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return false;
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}
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if (u->GetTypeId() == TYPEID_UNIT && u->ToCreature()->IsTotem())
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{
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return false;
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}
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if (!u->isTargetableForAttack(false, i_owner))
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{
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return false;
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}
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if (!i_obj->IsWithinDistInMap(u, i_range) || !i_owner->IsValidAttackTarget(u) || !i_obj->IsWithinLOSInMap(u))
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{
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return false;
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}
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return true;
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}
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private:
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WorldObject const* i_obj;
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Unit const* i_owner;
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float i_range;
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};
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class AnyUnfriendlyAttackableVisibleUnitInObjectRangeCheck
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{
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public:
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@@ -5892,31 +5892,27 @@ SpellCastResult Spell::CheckCast(bool strict)
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if ((!m_caster->IsTotem() || !m_spellInfo->IsPositive()) && !m_spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) &&
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!m_spellInfo->HasAttribute(SPELL_ATTR5_ALWAYS_AOE_LINE_OF_SIGHT))
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{
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WorldObject* losCenter = nullptr;
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bool castedByGameobject = false;
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uint32 losChecks = LINEOFSIGHT_ALL_CHECKS;
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if (m_originalCasterGUID.IsGameObject())
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{
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losCenter = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
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castedByGameobject = m_caster->GetMap()->GetGameObject(m_originalCasterGUID) != nullptr;
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}
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else if (m_caster->GetEntry() == WORLD_TRIGGER)
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{
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if (TempSummon* tempSummon = m_caster->ToTempSummon())
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{
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losCenter = tempSummon->GetSummonerGameObject();
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castedByGameobject = tempSummon->GetSummonerGameObject() != nullptr;
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}
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}
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if (losCenter)
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if (castedByGameobject)
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{
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// If spell casted by gameobject then ignore M2 models
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losChecks &= ~LINEOFSIGHT_CHECK_GOBJECT_M2;
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}
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else
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{
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losCenter = m_caster;
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}
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if (!losCenter->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks((losChecks))))
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if (!m_caster->IsWithinLOS(x, y, z, VMAP::ModelIgnoreFlags::M2, LineOfSightChecks((losChecks))))
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{
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return SPELL_FAILED_LINE_OF_SIGHT;
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}
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