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BREAKING CHANGE:(DB/Creature) Remove modelId field in creature table (#10071)
* fix(DB/Creature) Clear modelId field in creature table * Change clear column to remove column * Update src/server/game/Globals/ObjectMgr.cpp * Update ObjectMgr.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com>
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@@ -1359,7 +1359,6 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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stmt->setUInt16(index++, uint16(mapid));
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stmt->setUInt8(index++, spawnMask);
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stmt->setUInt32(index++, GetPhaseMask());
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stmt->setUInt32(index++, displayId);
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stmt->setInt32(index++, int32(GetCurrentEquipmentId()));
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stmt->setFloat(index++, GetPositionX());
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stmt->setFloat(index++, GetPositionY());
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