mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-28 08:06:23 +00:00
fix(Core/Player): Weapon skill gain (#5961)
This commit is contained in:
@@ -0,0 +1,6 @@
|
||||
INSERT INTO `version_db_characters` (`sql_rev`) VALUES ('1622121508190340200');
|
||||
|
||||
-- Set fist weapon skill equal to current unarmed skill value
|
||||
UPDATE `character_skills` `cs_unarmed` INNER JOIN `character_skills` `cs_fist` ON `cs_unarmed`.`guid` = `cs_fist`.`guid`
|
||||
SET `cs_fist`.`value` = `cs_unarmed`.`value`, `cs_fist`.`max` = `cs_unarmed`.`max`
|
||||
WHERE `cs_unarmed`.`skill` = 162 AND `cs_fist`.`skill` = 473;
|
||||
@@ -266,6 +266,7 @@ public:
|
||||
// FG: some hacky helpers
|
||||
void ForceValuesUpdateAtIndex(uint32);
|
||||
|
||||
[[nodiscard]] inline bool IsPlayer() const { return GetTypeId() == TYPEID_PLAYER; }
|
||||
Player* ToPlayer() { if (GetTypeId() == TYPEID_PLAYER) return reinterpret_cast<Player*>(this); else return nullptr; }
|
||||
[[nodiscard]] Player const* ToPlayer() const { if (GetTypeId() == TYPEID_PLAYER) return (Player const*)((Player*)this); else return nullptr; }
|
||||
Creature* ToCreature() { if (GetTypeId() == TYPEID_UNIT) return reinterpret_cast<Creature*>(this); else return nullptr; }
|
||||
|
||||
@@ -6511,29 +6511,40 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
|
||||
return false;
|
||||
}
|
||||
|
||||
void Player::UpdateWeaponSkill(WeaponAttackType attType)
|
||||
void Player::UpdateWeaponSkill(Unit* victim, WeaponAttackType attType)
|
||||
{
|
||||
// no skill gain in pvp
|
||||
Unit* victim = GetVictim();
|
||||
if (victim && victim->GetTypeId() == TYPEID_PLAYER)
|
||||
return;
|
||||
|
||||
if (IsInFeralForm())
|
||||
return; // always maximized SKILL_FERAL_COMBAT in fact
|
||||
|
||||
if (GetShapeshiftForm() == FORM_TREE)
|
||||
return; // use weapon but not skill up
|
||||
|
||||
if (victim && victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
|
||||
if (victim->GetTypeId() == TYPEID_UNIT && (victim->ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_SKILL_GAINS))
|
||||
return;
|
||||
|
||||
uint32 weapon_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_WEAPON);
|
||||
|
||||
Item* tmpitem = GetWeaponForAttack(attType, true);
|
||||
if (!tmpitem && attType == BASE_ATTACK)
|
||||
{
|
||||
// Keep unarmed & fist weapon skills in sync
|
||||
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
||||
else if (tmpitem && tmpitem->GetTemplate()->SubClass != ITEM_SUBCLASS_WEAPON_FISHING_POLE)
|
||||
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
|
||||
UpdateSkill(SKILL_FIST_WEAPONS, weapon_skill_gain);
|
||||
}
|
||||
else if (tmpitem)
|
||||
{
|
||||
switch (tmpitem->GetTemplate()->SubClass)
|
||||
{
|
||||
case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
|
||||
break;
|
||||
case ITEM_SUBCLASS_WEAPON_FIST:
|
||||
UpdateSkill(SKILL_UNARMED, weapon_skill_gain);
|
||||
[[fallthrough]];
|
||||
default:
|
||||
UpdateSkill(tmpitem->GetSkill(), weapon_skill_gain);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateAllCritPercentages();
|
||||
}
|
||||
@@ -6569,7 +6580,7 @@ void Player::UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool def
|
||||
if (defence)
|
||||
UpdateDefense();
|
||||
else
|
||||
UpdateWeaponSkill(attType);
|
||||
UpdateWeaponSkill(victim, attType);
|
||||
}
|
||||
else
|
||||
return;
|
||||
|
||||
@@ -2067,7 +2067,7 @@ public:
|
||||
void UpdateLocalChannels(uint32 newZone);
|
||||
|
||||
void UpdateDefense();
|
||||
void UpdateWeaponSkill (WeaponAttackType attType);
|
||||
void UpdateWeaponSkill(Unit* victim, WeaponAttackType attType);
|
||||
void UpdateCombatSkills(Unit* victim, WeaponAttackType attType, bool defence);
|
||||
|
||||
void SetSkill(uint16 id, uint16 step, uint16 currVal, uint16 maxVal);
|
||||
|
||||
@@ -15518,7 +15518,12 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
|
||||
return;
|
||||
|
||||
// Update skills here for players
|
||||
if (GetTypeId() == TYPEID_PLAYER)
|
||||
// only when you are not fighting other players or their pets/totems (pvp)
|
||||
if (GetTypeId() == TYPEID_PLAYER &&
|
||||
target->GetTypeId() != TYPEID_PLAYER &&
|
||||
!(target->IsTotem() && target->ToTotem()->GetOwner()->IsPlayer()) &&
|
||||
!target->IsPet()
|
||||
)
|
||||
{
|
||||
// On melee based hit/miss/resist need update skill (for victim and attacker)
|
||||
if (procExtra & (PROC_EX_NORMAL_HIT | PROC_EX_MISS | PROC_EX_RESIST))
|
||||
|
||||
Reference in New Issue
Block a user