mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-24 06:06:23 +00:00
split grobbulus
This commit is contained in:
@@ -15,309 +15,7 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PassiveAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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enum Spells
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{
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SPELL_POISON_CLOUD = 28240,
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SPELL_MUTATING_INJECTION = 28169,
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SPELL_MUTATING_EXPLOSION = 28206,
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SPELL_SLIME_SPRAY_10 = 28157,
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SPELL_SLIME_SPRAY_25 = 54364,
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SPELL_POISON_CLOUD_DAMAGE_AURA_10 = 28158,
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SPELL_POISON_CLOUD_DAMAGE_AURA_25 = 54362,
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SPELL_BERSERK = 26662,
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SPELL_BOMBARD_SLIME = 28280
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};
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enum Emotes
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{
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EMOTE_SLIME = 0
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};
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enum Events
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{
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EVENT_BERSERK = 1,
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EVENT_POISON_CLOUD = 2,
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EVENT_SLIME_SPRAY = 3,
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EVENT_MUTATING_INJECTION = 4
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};
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enum Misc
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{
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NPC_FALLOUT_SLIME = 16290,
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NPC_SEWAGE_SLIME = 16375,
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NPC_STICHED_GIANT = 16025
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};
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class boss_grobbulus : public CreatureScript
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{
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public:
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boss_grobbulus() : CreatureScript("boss_grobbulus") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_grobbulusAI>(pCreature);
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}
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struct boss_grobbulusAI : public BossAI
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{
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explicit boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS), summons(me)
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{
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pInstance = me->GetInstanceScript();
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}
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EventMap events;
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SummonList summons;
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InstanceScript* pInstance;
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uint32 dropSludgeTimer{};
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void Reset() override
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{
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BossAI::Reset();
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events.Reset();
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summons.DespawnAll();
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dropSludgeTimer = 0;
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}
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void PullChamberAdds()
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{
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std::list<Creature*> StichedGiants;
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me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
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for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
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{
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(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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PullChamberAdds();
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me->SetInCombatWithZone();
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events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
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events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
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events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
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events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720000, 540000));
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}
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
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{
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if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
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{
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me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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}
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}
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void JustSummoned(Creature* cr) override
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{
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if (cr->GetEntry() == NPC_FALLOUT_SLIME)
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{
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cr->SetInCombatWithZone();
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}
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summons.Summon(cr);
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}
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void SummonedCreatureDespawn(Creature* summon) override
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{
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summons.Despawn(summon);
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}
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void JustDied(Unit* killer) override
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{
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BossAI::JustDied(killer);
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summons.DespawnAll();
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
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{
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pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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dropSludgeTimer += diff;
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if (!me->IsInCombat() && dropSludgeTimer >= 5000)
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{
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if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
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{
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me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
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}
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dropSludgeTimer = 0;
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}
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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switch (events.ExecuteEvent())
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{
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case EVENT_POISON_CLOUD:
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me->CastSpell(me, SPELL_POISON_CLOUD, true);
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events.Repeat(15s);
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break;
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case EVENT_BERSERK:
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me->CastSpell(me, SPELL_BERSERK, true);
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break;
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case EVENT_SLIME_SPRAY:
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Talk(EMOTE_SLIME);
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me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
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events.Repeat(20s);
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break;
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case EVENT_MUTATING_INJECTION:
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if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_MUTATING_INJECTION))
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{
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me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
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}
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events.RepeatEvent(6000 + uint32(120 * me->GetHealthPct()));
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break;
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}
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DoMeleeAttackIfReady();
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}
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};
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};
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class boss_grobbulus_poison_cloud : public CreatureScript
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{
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public:
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boss_grobbulus_poison_cloud() : CreatureScript("boss_grobbulus_poison_cloud") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_grobbulus_poison_cloudAI>(pCreature);
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}
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struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
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{
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explicit boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature) { }
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uint32 sizeTimer{};
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uint32 auraVisualTimer{};
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void Reset() override
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{
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sizeTimer = 0;
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auraVisualTimer = 1;
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me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
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me->SetFaction(FACTION_BOOTY_BAY);
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}
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void KilledUnit(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
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{
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me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (auraVisualTimer) // this has to be delayed to be visible
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{
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auraVisualTimer += diff;
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if (auraVisualTimer >= 1000)
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{
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me->CastSpell(me, (me->GetMap()->Is25ManRaid() ? SPELL_POISON_CLOUD_DAMAGE_AURA_25 : SPELL_POISON_CLOUD_DAMAGE_AURA_10), true);
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auraVisualTimer = 0;
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}
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}
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sizeTimer += diff; // increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
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me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f + (0.00025f * sizeTimer));
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}
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};
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};
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class spell_grobbulus_poison : public SpellScriptLoader
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{
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public:
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spell_grobbulus_poison() : SpellScriptLoader("spell_grobbulus_poison") { }
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class spell_grobbulus_poison_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_grobbulus_poison_SpellScript);
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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std::list<WorldObject*> tmplist;
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for (auto& target : targets)
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{
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if (GetCaster()->IsWithinDist3d(target, 0.0f))
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{
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tmplist.push_back(target);
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}
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}
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targets.clear();
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for (auto& itr : tmplist)
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{
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targets.push_back(itr);
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}
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}
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void Register() override
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{
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_grobbulus_poison_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
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}
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};
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SpellScript* GetSpellScript() const override
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{
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return new spell_grobbulus_poison_SpellScript();
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}
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};
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class spell_grobbulus_mutating_injection : public SpellScriptLoader
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{
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public:
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spell_grobbulus_mutating_injection() : SpellScriptLoader("spell_grobbulus_mutating_injection") { }
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class spell_grobbulus_mutating_injection_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_grobbulus_mutating_injection_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/) override
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{
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return ValidateSpellInfo({ SPELL_MUTATING_EXPLOSION });
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}
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void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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switch (GetTargetApplication()->GetRemoveMode())
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{
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case AURA_REMOVE_BY_ENEMY_SPELL:
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case AURA_REMOVE_BY_EXPIRE:
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if (auto caster = GetCaster())
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{
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caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true);
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}
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break;
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default:
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return;
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}
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}
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void Register() override
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{
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AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
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}
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};
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AuraScript* GetAuraScript() const override
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{
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return new spell_grobbulus_mutating_injection_AuraScript();
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}
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};
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#include "boss_grobbulus.h"
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void AddSC_boss_grobbulus()
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{
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308
src/server/scripts/Northrend/Naxxramas/boss_grobbulus.h
Normal file
308
src/server/scripts/Northrend/Naxxramas/boss_grobbulus.h
Normal file
@@ -0,0 +1,308 @@
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#ifndef BOSSGROBBULUS_H_
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#define BOSSGROBBULUS_H_
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#include "PassiveAI.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "naxxramas.h"
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enum Spells
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{
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SPELL_POISON_CLOUD = 28240,
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SPELL_MUTATING_INJECTION = 28169,
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SPELL_MUTATING_EXPLOSION = 28206,
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SPELL_SLIME_SPRAY_10 = 28157,
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SPELL_SLIME_SPRAY_25 = 54364,
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SPELL_POISON_CLOUD_DAMAGE_AURA_10 = 28158,
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SPELL_POISON_CLOUD_DAMAGE_AURA_25 = 54362,
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SPELL_BERSERK = 26662,
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SPELL_BOMBARD_SLIME = 28280
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};
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enum Emotes
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{
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EMOTE_SLIME = 0
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};
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enum Events
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{
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EVENT_BERSERK = 1,
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EVENT_POISON_CLOUD = 2,
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EVENT_SLIME_SPRAY = 3,
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EVENT_MUTATING_INJECTION = 4
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};
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enum Misc
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{
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NPC_FALLOUT_SLIME = 16290,
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NPC_SEWAGE_SLIME = 16375,
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NPC_STICHED_GIANT = 16025
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};
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class boss_grobbulus : public CreatureScript
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{
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public:
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boss_grobbulus() : CreatureScript("boss_grobbulus") { }
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CreatureAI* GetAI(Creature* pCreature) const override
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{
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return GetNaxxramasAI<boss_grobbulusAI>(pCreature);
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}
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struct boss_grobbulusAI : public BossAI
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{
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explicit boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS), summons(me)
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{
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pInstance = me->GetInstanceScript();
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}
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EventMap events;
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SummonList summons;
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InstanceScript* pInstance;
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uint32 dropSludgeTimer{};
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void Reset() override
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{
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BossAI::Reset();
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events.Reset();
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summons.DespawnAll();
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dropSludgeTimer = 0;
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}
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void PullChamberAdds()
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{
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std::list<Creature*> StichedGiants;
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me->GetCreaturesWithEntryInRange(StichedGiants, 300.0f, NPC_STICHED_GIANT);
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for (std::list<Creature*>::const_iterator itr = StichedGiants.begin(); itr != StichedGiants.end(); ++itr)
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{
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(*itr)->ToCreature()->AI()->AttackStart(me->GetVictim());
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}
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}
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void JustEngagedWith(Unit* who) override
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{
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BossAI::JustEngagedWith(who);
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PullChamberAdds();
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me->SetInCombatWithZone();
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events.ScheduleEvent(EVENT_POISON_CLOUD, 15s);
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events.ScheduleEvent(EVENT_MUTATING_INJECTION, 20s);
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events.ScheduleEvent(EVENT_SLIME_SPRAY, 10s);
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events.ScheduleEvent(EVENT_BERSERK, RAID_MODE(720000, 540000));
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}
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||||
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override
|
||||
{
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if (spellInfo->Id == RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25) && target->GetTypeId() == TYPEID_PLAYER)
|
||||
{
|
||||
me->SummonCreature(NPC_FALLOUT_SLIME, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
if (cr->GetEntry() == NPC_FALLOUT_SLIME)
|
||||
{
|
||||
cr->SetInCombatWithZone();
|
||||
}
|
||||
summons.Summon(cr);
|
||||
}
|
||||
|
||||
void SummonedCreatureDespawn(Creature* summon) override
|
||||
{
|
||||
summons.Despawn(summon);
|
||||
}
|
||||
|
||||
void JustDied(Unit* killer) override
|
||||
{
|
||||
BossAI::JustDied(killer);
|
||||
summons.DespawnAll();
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && pInstance)
|
||||
{
|
||||
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
dropSludgeTimer += diff;
|
||||
if (!me->IsInCombat() && dropSludgeTimer >= 5000)
|
||||
{
|
||||
if (me->IsWithinDist3d(3178, -3305, 319, 5.0f) && !summons.HasEntry(NPC_SEWAGE_SLIME))
|
||||
{
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||||
me->CastSpell(3128.96f + irand(-20, 20), -3312.96f + irand(-20, 20), 293.25f, SPELL_BOMBARD_SLIME, false);
|
||||
}
|
||||
dropSludgeTimer = 0;
|
||||
}
|
||||
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
events.Update(diff);
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
switch (events.ExecuteEvent())
|
||||
{
|
||||
case EVENT_POISON_CLOUD:
|
||||
me->CastSpell(me, SPELL_POISON_CLOUD, true);
|
||||
events.Repeat(15s);
|
||||
break;
|
||||
case EVENT_BERSERK:
|
||||
me->CastSpell(me, SPELL_BERSERK, true);
|
||||
break;
|
||||
case EVENT_SLIME_SPRAY:
|
||||
Talk(EMOTE_SLIME);
|
||||
me->CastSpell(me->GetVictim(), RAID_MODE(SPELL_SLIME_SPRAY_10, SPELL_SLIME_SPRAY_25), false);
|
||||
events.Repeat(20s);
|
||||
break;
|
||||
case EVENT_MUTATING_INJECTION:
|
||||
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100.0f, true, true, -SPELL_MUTATING_INJECTION))
|
||||
{
|
||||
me->CastSpell(target, SPELL_MUTATING_INJECTION, false);
|
||||
}
|
||||
events.RepeatEvent(6000 + uint32(120 * me->GetHealthPct()));
|
||||
break;
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class boss_grobbulus_poison_cloud : public CreatureScript
|
||||
{
|
||||
public:
|
||||
boss_grobbulus_poison_cloud() : CreatureScript("boss_grobbulus_poison_cloud") { }
|
||||
|
||||
CreatureAI* GetAI(Creature* pCreature) const override
|
||||
{
|
||||
return GetNaxxramasAI<boss_grobbulus_poison_cloudAI>(pCreature);
|
||||
}
|
||||
|
||||
struct boss_grobbulus_poison_cloudAI : public NullCreatureAI
|
||||
{
|
||||
explicit boss_grobbulus_poison_cloudAI(Creature* pCreature) : NullCreatureAI(pCreature) { }
|
||||
|
||||
uint32 sizeTimer{};
|
||||
uint32 auraVisualTimer{};
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
sizeTimer = 0;
|
||||
auraVisualTimer = 1;
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f);
|
||||
me->SetFaction(FACTION_BOOTY_BAY);
|
||||
}
|
||||
|
||||
void KilledUnit(Unit* who) override
|
||||
{
|
||||
if (who->GetTypeId() == TYPEID_PLAYER && me->GetInstanceScript())
|
||||
{
|
||||
me->GetInstanceScript()->SetData(DATA_IMMORTAL_FAIL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (auraVisualTimer) // this has to be delayed to be visible
|
||||
{
|
||||
auraVisualTimer += diff;
|
||||
if (auraVisualTimer >= 1000)
|
||||
{
|
||||
me->CastSpell(me, (me->GetMap()->Is25ManRaid() ? SPELL_POISON_CLOUD_DAMAGE_AURA_25 : SPELL_POISON_CLOUD_DAMAGE_AURA_10), true);
|
||||
auraVisualTimer = 0;
|
||||
}
|
||||
}
|
||||
sizeTimer += diff; // increase size to 15yd in 60 seconds, 0.00025 is the growth of size in 1ms
|
||||
me->SetFloatValue(UNIT_FIELD_COMBATREACH, 2.0f + (0.00025f * sizeTimer));
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
class spell_grobbulus_poison : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_grobbulus_poison() : SpellScriptLoader("spell_grobbulus_poison") { }
|
||||
|
||||
class spell_grobbulus_poison_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_grobbulus_poison_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
std::list<WorldObject*> tmplist;
|
||||
for (auto& target : targets)
|
||||
{
|
||||
if (GetCaster()->IsWithinDist3d(target, 0.0f))
|
||||
{
|
||||
tmplist.push_back(target);
|
||||
}
|
||||
}
|
||||
targets.clear();
|
||||
for (auto& itr : tmplist)
|
||||
{
|
||||
targets.push_back(itr);
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_grobbulus_poison_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const override
|
||||
{
|
||||
return new spell_grobbulus_poison_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_grobbulus_mutating_injection : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_grobbulus_mutating_injection() : SpellScriptLoader("spell_grobbulus_mutating_injection") { }
|
||||
|
||||
class spell_grobbulus_mutating_injection_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_grobbulus_mutating_injection_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* /*spellInfo*/) override
|
||||
{
|
||||
return ValidateSpellInfo({ SPELL_MUTATING_EXPLOSION });
|
||||
}
|
||||
|
||||
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
||||
{
|
||||
switch (GetTargetApplication()->GetRemoveMode())
|
||||
{
|
||||
case AURA_REMOVE_BY_ENEMY_SPELL:
|
||||
case AURA_REMOVE_BY_EXPIRE:
|
||||
if (auto caster = GetCaster())
|
||||
{
|
||||
caster->CastSpell(GetTarget(), SPELL_MUTATING_EXPLOSION, true);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
AfterEffectRemove += AuraEffectRemoveFn(spell_grobbulus_mutating_injection_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const override
|
||||
{
|
||||
return new spell_grobbulus_mutating_injection_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user