feat(Scripts/Commands): convert cs_cheat to new system (#8740)

This commit is contained in:
IntelligentQuantum
2021-10-29 17:01:42 +03:30
committed by GitHub
parent b82a73d982
commit ec4eff6aa0

View File

@@ -15,14 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
#if AC_COMPILER == AC_COMPILER_GNU
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#endif
#include "WorldSession.h"
using namespace Acore::ChatCommands;
@@ -35,155 +32,104 @@ public:
{
static ChatCommandTable cheatCommandTable =
{
{ "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "" },
{ "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "" },
{ "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "" },
{ "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "" },
{ "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCheatCommand, "" },
{ "status", SEC_GAMEMASTER, false, &HandleCheatStatusCommand, "" },
{ "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "" },
{ "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "" },
{ "god", HandleGodModeCheatCommand, SEC_GAMEMASTER, Console::No },
{ "casttime", HandleCasttimeCheatCommand, SEC_GAMEMASTER, Console::No },
{ "cooldown", HandleCoolDownCheatCommand, SEC_GAMEMASTER, Console::No },
{ "power", HandlePowerCheatCommand, SEC_GAMEMASTER, Console::No },
{ "waterwalk", HandleWaterWalkCheatCommand, SEC_GAMEMASTER, Console::No },
{ "status", HandleCheatStatusCommand, SEC_GAMEMASTER, Console::No },
{ "taxi", HandleTaxiCheatCommand, SEC_GAMEMASTER, Console::No },
{ "explore", HandleExploreCheatCommand, SEC_GAMEMASTER, Console::No }
};
static ChatCommandTable commandTable =
{
{ "cheat", SEC_GAMEMASTER, false, nullptr, "", cheatCommandTable },
{ "cheat", cheatCommandTable }
};
return commandTable;
}
static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argstr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
if (enableArg)
enable = *enableArg;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
return true;
}
else if (argstr == "on")
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
return true;
}
return false;
}
static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
{
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
return true;
}
return false;
}
static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
{
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
return true;
}
return false;
}
static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
{
std::string argstr = (char*)args;
if (!*args)
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
return true;
}
else if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
return true;
}
return false;
}
static bool HandleWaterwalkCheatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
{
handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
// check online security
if (handler->HasLowerSecurity(player))
return false;
if (strncmp(args, "on", 3) == 0)
{
player->SetMovement(MOVE_WATER_WALK); // ON
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
}
else if (strncmp(args, "off", 4) == 0)
{
player->SetMovement(MOVE_LAND_WALK); // OFF
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
}
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
handler->SendSysMessage("Godmode is OFF. You can take damage.");
}
handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
if (handler->needReportToTarget(player))
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
return true;
}
static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
if (enableArg)
enable = *enableArg;
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
}
return true;
}
static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
if (enableArg)
enable = *enableArg;
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
}
return true;
}
static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
if (enableArg)
enable = *enableArg;
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
}
return true;
}
static bool HandleCheatStatusCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -201,72 +147,88 @@ public:
return true;
}
static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
std::string argStr = (char*)args;
bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
if (enableArg)
enable = *enableArg;
if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
}
else
{
handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
}
return true;
}
static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
{
Player* chr = handler->getSelectedPlayer();
if (!chr)
chr = handler->GetSession()->GetPlayer();
else if (handler->HasLowerSecurity(chr)) // check online security
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
if (!*args)
argStr = (chr->isTaxiCheater()) ? "off" : "on";
bool enable = !chr->isTaxiCheater();
if (enableArg)
enable = *enableArg;
if (argStr == "off")
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
else if (argStr == "on")
if (enable)
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
int flag = atoi((char*)args);
Player* target = handler->getSelectedPlayerOrSelf();
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (flag != 0)
target->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
else
target->RemoveFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
}
if (flag != 0)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
}
return true;
}
static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
{
Player* chr = handler->getSelectedPlayer();
if (!chr)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (reveal)
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
{
if (reveal)
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
else
handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
return true;