mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-01-15 10:00:28 +00:00
feat(Scripts/Commands): convert cs_cheat to new system (#8740)
This commit is contained in:
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b82a73d982
commit
ec4eff6aa0
@@ -15,14 +15,11 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "Language.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#if AC_COMPILER == AC_COMPILER_GNU
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#endif
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#include "WorldSession.h"
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using namespace Acore::ChatCommands;
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@@ -35,155 +32,104 @@ public:
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{
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static ChatCommandTable cheatCommandTable =
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{
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{ "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "" },
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{ "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "" },
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{ "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "" },
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{ "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "" },
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{ "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCheatCommand, "" },
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{ "status", SEC_GAMEMASTER, false, &HandleCheatStatusCommand, "" },
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{ "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "" },
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{ "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "" },
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{ "god", HandleGodModeCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "casttime", HandleCasttimeCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "cooldown", HandleCoolDownCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "power", HandlePowerCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "waterwalk", HandleWaterWalkCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "status", HandleCheatStatusCommand, SEC_GAMEMASTER, Console::No },
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{ "taxi", HandleTaxiCheatCommand, SEC_GAMEMASTER, Console::No },
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{ "explore", HandleExploreCheatCommand, SEC_GAMEMASTER, Console::No }
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};
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static ChatCommandTable commandTable =
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{
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{ "cheat", SEC_GAMEMASTER, false, nullptr, "", cheatCommandTable },
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{ "cheat", cheatCommandTable }
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};
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return commandTable;
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}
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static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argstr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
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if (enableArg)
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enable = *enableArg;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
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handler->SendSysMessage("Godmode is OFF. You can take damage.");
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return true;
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}
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else if (argstr == "on")
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
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handler->SendSysMessage("Godmode is ON. You won't take damage.");
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return true;
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}
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return false;
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}
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static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
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{
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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return true;
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}
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return false;
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}
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static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
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{
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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return true;
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}
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return false;
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}
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static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
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{
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std::string argstr = (char*)args;
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if (!*args)
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argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
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if (argstr == "off")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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return true;
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}
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else if (argstr == "on")
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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return true;
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}
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return false;
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}
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static bool HandleWaterwalkCheatCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* player = handler->getSelectedPlayer();
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if (!player)
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{
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handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// check online security
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if (handler->HasLowerSecurity(player))
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return false;
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if (strncmp(args, "on", 3) == 0)
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{
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player->SetMovement(MOVE_WATER_WALK); // ON
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
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}
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else if (strncmp(args, "off", 4) == 0)
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{
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player->SetMovement(MOVE_LAND_WALK); // OFF
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
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}
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else
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{
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handler->SendSysMessage(LANG_USE_BOL);
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return false;
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
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handler->SendSysMessage("Godmode is OFF. You can take damage.");
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}
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handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
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if (handler->needReportToTarget(player))
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
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return true;
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}
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static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
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static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
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if (enableArg)
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enable = *enableArg;
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
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handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
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}
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return true;
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}
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static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
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if (enableArg)
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enable = *enableArg;
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
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handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
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}
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return true;
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}
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static bool HandlePowerCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
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if (enableArg)
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enable = *enableArg;
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
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handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
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}
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return true;
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}
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static bool HandleCheatStatusCommand(ChatHandler* handler)
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{
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Player* player = handler->GetSession()->GetPlayer();
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@@ -201,72 +147,88 @@ public:
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return true;
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}
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static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
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static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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std::string argStr = (char*)args;
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bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
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if (enableArg)
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enable = *enableArg;
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if (enable)
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
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handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
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}
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else
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{
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handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
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handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
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handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
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}
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return true;
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}
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static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional<bool> enableArg)
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{
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Player* chr = handler->getSelectedPlayer();
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if (!chr)
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chr = handler->GetSession()->GetPlayer();
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else if (handler->HasLowerSecurity(chr)) // check online security
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else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
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return false;
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if (!*args)
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argStr = (chr->isTaxiCheater()) ? "off" : "on";
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bool enable = !chr->isTaxiCheater();
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if (enableArg)
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enable = *enableArg;
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if (argStr == "off")
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{
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chr->SetTaxiCheater(false);
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handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
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return true;
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}
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else if (argStr == "on")
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if (enable)
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{
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chr->SetTaxiCheater(true);
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handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
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return true;
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}
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handler->SendSysMessage(LANG_USE_BOL);
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handler->SetSentErrorMessage(true);
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return false;
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}
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static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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int flag = atoi((char*)args);
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Player* target = handler->getSelectedPlayerOrSelf();
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for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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{
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if (flag != 0)
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target->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
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else
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target->RemoveFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
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}
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if (flag != 0)
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(target).c_str());
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if (handler->needReportToTarget(target))
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ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
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}
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else
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(target).c_str());
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if (handler->needReportToTarget(target))
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ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
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chr->SetTaxiCheater(false);
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handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
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}
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return true;
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}
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static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
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{
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Player* chr = handler->getSelectedPlayer();
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if (!chr)
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{
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handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (reveal)
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
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}
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else
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{
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handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
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if (handler->needReportToTarget(chr))
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ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
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}
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for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
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{
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if (reveal)
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
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else
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handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
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}
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return true;
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