diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index 6a34e2e3d..407fdaaef 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -15,14 +15,11 @@
* with this program. If not, see .
*/
+#include "ScriptMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
-#include "ScriptMgr.h"
-
-#if AC_COMPILER == AC_COMPILER_GNU
-#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
-#endif
+#include "WorldSession.h"
using namespace Acore::ChatCommands;
@@ -35,155 +32,104 @@ public:
{
static ChatCommandTable cheatCommandTable =
{
- { "god", SEC_GAMEMASTER, false, &HandleGodModeCheatCommand, "" },
- { "casttime", SEC_GAMEMASTER, false, &HandleCasttimeCheatCommand, "" },
- { "cooldown", SEC_GAMEMASTER, false, &HandleCoolDownCheatCommand, "" },
- { "power", SEC_GAMEMASTER, false, &HandlePowerCheatCommand, "" },
- { "waterwalk", SEC_GAMEMASTER, false, &HandleWaterwalkCheatCommand, "" },
- { "status", SEC_GAMEMASTER, false, &HandleCheatStatusCommand, "" },
- { "taxi", SEC_GAMEMASTER, false, &HandleTaxiCheatCommand, "" },
- { "explore", SEC_GAMEMASTER, false, &HandleExploreCheatCommand, "" },
+ { "god", HandleGodModeCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "casttime", HandleCasttimeCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "cooldown", HandleCoolDownCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "power", HandlePowerCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "waterwalk", HandleWaterWalkCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "status", HandleCheatStatusCommand, SEC_GAMEMASTER, Console::No },
+ { "taxi", HandleTaxiCheatCommand, SEC_GAMEMASTER, Console::No },
+ { "explore", HandleExploreCheatCommand, SEC_GAMEMASTER, Console::No }
};
static ChatCommandTable commandTable =
{
- { "cheat", SEC_GAMEMASTER, false, nullptr, "", cheatCommandTable },
+ { "cheat", cheatCommandTable }
};
return commandTable;
}
- static bool HandleGodModeCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleGodModeCheatCommand(ChatHandler* handler, Optional enableArg)
{
- std::string argstr = (char*)args;
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD);
+ if (enableArg)
+ enable = *enableArg;
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_GOD)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
- handler->SendSysMessage("Godmode is OFF. You can take damage.");
- return true;
- }
- else if (argstr == "on")
+ if (enable)
{
handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_GOD);
handler->SendSysMessage("Godmode is ON. You won't take damage.");
- return true;
- }
-
- return false;
- }
-
- static bool HandleCasttimeCheatCommand(ChatHandler* handler, char const* args)
- {
- std::string argstr = (char*)args;
-
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
- handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
- return true;
- }
- else if (argstr == "on")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
- handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
- return true;
- }
-
- return false;
- }
-
- static bool HandleCoolDownCheatCommand(ChatHandler* handler, char const* args)
- {
- std::string argstr = (char*)args;
-
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
- handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
- return true;
- }
- else if (argstr == "on")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
- handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
- return true;
- }
-
- return false;
- }
-
- static bool HandlePowerCheatCommand(ChatHandler* handler, char const* args)
- {
- std::string argstr = (char*)args;
-
- if (!*args)
- argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER)) ? "off" : "on";
-
- if (argstr == "off")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
- handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
- return true;
- }
- else if (argstr == "on")
- {
- handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
- handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
- return true;
- }
-
- return false;
- }
-
- static bool HandleWaterwalkCheatCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- Player* player = handler->getSelectedPlayer();
- if (!player)
- {
- handler->PSendSysMessage(LANG_NO_CHAR_SELECTED);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (handler->HasLowerSecurity(player))
- return false;
-
- if (strncmp(args, "on", 3) == 0)
- {
- player->SetMovement(MOVE_WATER_WALK); // ON
- handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
- }
- else if (strncmp(args, "off", 4) == 0)
- {
- player->SetMovement(MOVE_LAND_WALK); // OFF
- handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
}
else
{
- handler->SendSysMessage(LANG_USE_BOL);
- return false;
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_GOD);
+ handler->SendSysMessage("Godmode is OFF. You can take damage.");
}
- handler->PSendSysMessage(LANG_YOU_SET_WATERWALK, args, handler->GetNameLink(player).c_str());
- if (handler->needReportToTarget(player))
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, handler->GetNameLink().c_str());
return true;
}
- static bool HandleCheatStatusCommand(ChatHandler* handler, char const* /*args*/)
+ static bool HandleCasttimeCheatCommand(ChatHandler* handler, Optional enableArg)
+ {
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_CASTTIME);
+ if (enableArg)
+ enable = *enableArg;
+
+ if (enable)
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_CASTTIME);
+ handler->SendSysMessage("CastTime Cheat is ON. Your spells won't have a casttime.");
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_CASTTIME);
+ handler->SendSysMessage("CastTime Cheat is OFF. Your spells will have a casttime.");
+ }
+
+ return true;
+ }
+
+ static bool HandleCoolDownCheatCommand(ChatHandler* handler, Optional enableArg)
+ {
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_COOLDOWN);
+ if (enableArg)
+ enable = *enableArg;
+
+ if (enable)
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_COOLDOWN);
+ handler->SendSysMessage("Cooldown Cheat is ON. You are not on the global cooldown.");
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_COOLDOWN);
+ handler->SendSysMessage("Cooldown Cheat is OFF. You are on the global cooldown.");
+ }
+
+ return true;
+ }
+
+ static bool HandlePowerCheatCommand(ChatHandler* handler, Optional enableArg)
+ {
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_POWER);
+ if (enableArg)
+ enable = *enableArg;
+
+ if (enable)
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_POWER);
+ handler->SendSysMessage("Power Cheat is ON. You don't need mana/rage/energy to use spells.");
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_POWER);
+ handler->SendSysMessage("Power Cheat is OFF. You need mana/rage/energy to use spells.");
+ }
+
+ return true;
+ }
+
+ static bool HandleCheatStatusCommand(ChatHandler* handler)
{
Player* player = handler->GetSession()->GetPlayer();
@@ -201,72 +147,88 @@ public:
return true;
}
- static bool HandleTaxiCheatCommand(ChatHandler* handler, char const* args)
+ static bool HandleWaterWalkCheatCommand(ChatHandler* handler, Optional enableArg)
{
- std::string argStr = (char*)args;
+ bool enable = !handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK);
+ if (enableArg)
+ enable = *enableArg;
+ if (enable)
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOn(CHEAT_WATERWALK);
+ handler->GetSession()->GetPlayer()->SetMovement(MOVE_WATER_WALK); // ON
+ handler->SendSysMessage("Waterwalking is ON. You can walk on water.");
+ }
+ else
+ {
+ handler->GetSession()->GetPlayer()->SetCommandStatusOff(CHEAT_WATERWALK);
+ handler->GetSession()->GetPlayer()->SetMovement(MOVE_LAND_WALK); // OFF
+ handler->SendSysMessage("Waterwalking is OFF. You can't walk on water.");
+ }
+
+ return true;
+ }
+
+ static bool HandleTaxiCheatCommand(ChatHandler* handler, Optional enableArg)
+ {
Player* chr = handler->getSelectedPlayer();
if (!chr)
chr = handler->GetSession()->GetPlayer();
- else if (handler->HasLowerSecurity(chr)) // check online security
+ else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
- if (!*args)
- argStr = (chr->isTaxiCheater()) ? "off" : "on";
+ bool enable = !chr->isTaxiCheater();
+ if (enableArg)
+ enable = *enableArg;
- if (argStr == "off")
- {
- chr->SetTaxiCheater(false);
- handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
-
- return true;
- }
- else if (argStr == "on")
+ if (enable)
{
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
- return true;
- }
-
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
-
- return false;
- }
-
- static bool HandleExploreCheatCommand(ChatHandler* handler, char const* args)
- {
- if (!*args)
- return false;
-
- int flag = atoi((char*)args);
-
- Player* target = handler->getSelectedPlayerOrSelf();
-
- for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
- {
- if (flag != 0)
- target->SetFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
- else
- target->RemoveFlag(PLAYER_EXPLORED_ZONES_1 + i, 0xFFFFFFFF);
- }
-
- if (flag != 0)
- {
- handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(target).c_str());
- if (handler->needReportToTarget(target))
- ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
- handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(target).c_str());
- if (handler->needReportToTarget(target))
- ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
+ chr->SetTaxiCheater(false);
+ handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
+ }
+
+ return true;
+ }
+
+ static bool HandleExploreCheatCommand(ChatHandler* handler, bool reveal)
+ {
+ Player* chr = handler->getSelectedPlayer();
+ if (!chr)
+ {
+ handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (reveal)
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
+ }
+ else
+ {
+ handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
+ }
+
+ for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
+ {
+ if (reveal)
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0xFFFFFFFF);
+ else
+ handler->GetSession()->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i, 0);
}
return true;