feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceMapScript.h"
#include "ScriptMgr.h"
InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
@@ -24,3 +25,21 @@ InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
auto tempScript = ScriptRegistry<InstanceMapScript>::GetScriptById(map->GetScriptId());
return tempScript ? tempScript->GetInstanceScript(map) : nullptr;
}
InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) :
ScriptObject(name), MapScript<InstanceMap>(mapId)
{
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
void InstanceMapScript::checkValidity()
{
checkMap();
if (GetEntry() && !GetEntry()->IsDungeon())
{
LOG_ERROR("maps.script", "InstanceMapScript for map {} is invalid.", GetEntry()->MapID);
}
}
template class AC_GAME_API ScriptRegistry<InstanceMapScript>;