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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "InstanceMapScript.h"
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#include "ScriptMgr.h"
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InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
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{
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ASSERT(map);
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auto tempScript = ScriptRegistry<InstanceMapScript>::GetScriptById(map->GetScriptId());
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return tempScript ? tempScript->GetInstanceScript(map) : nullptr;
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}
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InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) :
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ScriptObject(name), MapScript<InstanceMap>(mapId)
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{
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ScriptRegistry<InstanceMapScript>::AddScript(this);
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}
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void InstanceMapScript::checkValidity()
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{
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checkMap();
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if (GetEntry() && !GetEntry()->IsDungeon())
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{
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LOG_ERROR("maps.script", "InstanceMapScript for map {} is invalid.", GetEntry()->MapID);
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}
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}
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template class AC_GAME_API ScriptRegistry<InstanceMapScript>;
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