Files
azerothcore-wotlk/src/server/game/Scripting/ScriptDefines/InstanceMapScript.cpp
Winfidonarleyan eb1ecc38a5 feat(Core/Scripting): move all script objects to separated files (#17860)
* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
2023-12-02 21:13:20 +01:00

46 lines
1.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "InstanceMapScript.h"
#include "ScriptMgr.h"
InstanceScript* ScriptMgr::CreateInstanceScript(InstanceMap* map)
{
ASSERT(map);
auto tempScript = ScriptRegistry<InstanceMapScript>::GetScriptById(map->GetScriptId());
return tempScript ? tempScript->GetInstanceScript(map) : nullptr;
}
InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId) :
ScriptObject(name), MapScript<InstanceMap>(mapId)
{
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
void InstanceMapScript::checkValidity()
{
checkMap();
if (GetEntry() && !GetEntry()->IsDungeon())
{
LOG_ERROR("maps.script", "InstanceMapScript for map {} is invalid.", GetEntry()->MapID);
}
}
template class AC_GAME_API ScriptRegistry<InstanceMapScript>;