feat(Core/Scripting): move all script objects to separated files (#17860)

* feat(Core/Scripts): move all script objects to separated files

* Apply 5bfeabde81

* try gcc build

* again
This commit is contained in:
Winfidonarleyan
2023-12-03 03:13:20 +07:00
committed by GitHub
parent fe9bda1bc4
commit eb1ecc38a5
717 changed files with 5832 additions and 3579 deletions

View File

@@ -0,0 +1,167 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AllSpellScript.h"
#include "ScriptMgr.h"
#include "ScriptMgrMacros.h"
void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnCalcMaxDuration(aura, maxDuration);
});
}
bool ScriptMgr::CanModAuraEffectDamageDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
{
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
{
return !script->CanModAuraEffectDamageDone(auraEff, target, aurApp, mode, apply);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanModAuraEffectModDamagePercentDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
{
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
{
return !script->CanModAuraEffectModDamagePercentDone(auraEff, target, aurApp, mode, apply);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnSpellCheckCast(Spell* spell, bool strict, SpellCastResult& res)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnSpellCheckCast(spell, strict, res);
});
}
bool ScriptMgr::CanPrepare(Spell* spell, SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
{
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
{
return !script->CanPrepare(spell, targets, triggeredByAura);
});
if (ret && *ret)
{
return false;
}
return true;
}
bool ScriptMgr::CanScalingEverything(Spell* spell)
{
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
{
return script->CanScalingEverything(spell);
});
if (ret && *ret)
{
return true;
}
return false;
}
bool ScriptMgr::CanSelectSpecTalent(Spell* spell)
{
auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
{
return !script->CanSelectSpecTalent(spell);
});
if (ret && *ret)
{
return false;
}
return true;
}
void ScriptMgr::OnScaleAuraUnitAdd(Spell* spell, Unit* target, uint32 effectMask, bool checkIfValid, bool implicit, uint8 auraScaleMask, TargetInfo& targetInfo)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnScaleAuraUnitAdd(spell, target, effectMask, checkIfValid, implicit, auraScaleMask, targetInfo);
});
}
void ScriptMgr::OnRemoveAuraScaleTargets(Spell* spell, TargetInfo& targetInfo, uint8 auraScaleMask, bool& needErase)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnRemoveAuraScaleTargets(spell, targetInfo, auraScaleMask, needErase);
});
}
void ScriptMgr::OnBeforeAuraRankForLevel(SpellInfo const* spellInfo, SpellInfo const* latestSpellInfo, uint8 level)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnBeforeAuraRankForLevel(spellInfo, latestSpellInfo, level);
});
}
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnDummyEffect(caster, spellID, effIndex, gameObjTarget);
});
}
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnDummyEffect(caster, spellID, effIndex, creatureTarget);
});
}
void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget)
{
ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
{
script->OnDummyEffect(caster, spellID, effIndex, itemTarget);
});
}
AllSpellScript::AllSpellScript(char const* name)
: ScriptObject(name)
{
ScriptRegistry<AllSpellScript>::AddScript(this);
}
template class AC_GAME_API ScriptRegistry<AllSpellScript>;