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https://github.com/mod-playerbots/azerothcore-wotlk.git
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* feat(Core/Scripts): move all script objects to separated files
* Apply 5bfeabde81
* try gcc build
* again
168 lines
4.8 KiB
C++
168 lines
4.8 KiB
C++
/*
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* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as published by the
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* Free Software Foundation; either version 3 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "AllSpellScript.h"
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#include "ScriptMgr.h"
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#include "ScriptMgrMacros.h"
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void ScriptMgr::OnCalcMaxDuration(Aura const* aura, int32& maxDuration)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnCalcMaxDuration(aura, maxDuration);
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});
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}
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bool ScriptMgr::CanModAuraEffectDamageDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
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{
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auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
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{
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return !script->CanModAuraEffectDamageDone(auraEff, target, aurApp, mode, apply);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanModAuraEffectModDamagePercentDone(AuraEffect const* auraEff, Unit* target, AuraApplication const* aurApp, uint8 mode, bool apply)
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{
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auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
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{
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return !script->CanModAuraEffectModDamagePercentDone(auraEff, target, aurApp, mode, apply);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnSpellCheckCast(Spell* spell, bool strict, SpellCastResult& res)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnSpellCheckCast(spell, strict, res);
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});
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}
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bool ScriptMgr::CanPrepare(Spell* spell, SpellCastTargets const* targets, AuraEffect const* triggeredByAura)
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{
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auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
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{
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return !script->CanPrepare(spell, targets, triggeredByAura);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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bool ScriptMgr::CanScalingEverything(Spell* spell)
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{
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auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
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{
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return script->CanScalingEverything(spell);
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});
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if (ret && *ret)
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{
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return true;
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}
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return false;
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}
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bool ScriptMgr::CanSelectSpecTalent(Spell* spell)
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{
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auto ret = IsValidBoolScript<AllSpellScript>([&](AllSpellScript* script)
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{
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return !script->CanSelectSpecTalent(spell);
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});
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if (ret && *ret)
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{
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return false;
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}
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return true;
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}
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void ScriptMgr::OnScaleAuraUnitAdd(Spell* spell, Unit* target, uint32 effectMask, bool checkIfValid, bool implicit, uint8 auraScaleMask, TargetInfo& targetInfo)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnScaleAuraUnitAdd(spell, target, effectMask, checkIfValid, implicit, auraScaleMask, targetInfo);
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});
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}
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void ScriptMgr::OnRemoveAuraScaleTargets(Spell* spell, TargetInfo& targetInfo, uint8 auraScaleMask, bool& needErase)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnRemoveAuraScaleTargets(spell, targetInfo, auraScaleMask, needErase);
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});
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}
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void ScriptMgr::OnBeforeAuraRankForLevel(SpellInfo const* spellInfo, SpellInfo const* latestSpellInfo, uint8 level)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnBeforeAuraRankForLevel(spellInfo, latestSpellInfo, level);
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});
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}
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void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, GameObject* gameObjTarget)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnDummyEffect(caster, spellID, effIndex, gameObjTarget);
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});
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}
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void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Creature* creatureTarget)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnDummyEffect(caster, spellID, effIndex, creatureTarget);
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});
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}
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void ScriptMgr::OnDummyEffect(WorldObject* caster, uint32 spellID, SpellEffIndex effIndex, Item* itemTarget)
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{
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ExecuteScript<AllSpellScript>([&](AllSpellScript* script)
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{
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script->OnDummyEffect(caster, spellID, effIndex, itemTarget);
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});
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}
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AllSpellScript::AllSpellScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<AllSpellScript>::AddScript(this);
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}
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template class AC_GAME_API ScriptRegistry<AllSpellScript>;
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