refactor(Scripts/EasternKingdoms): remove unused imports (#19457)

This commit is contained in:
Francesco Borzì
2024-07-23 13:56:46 +02:00
committed by GitHub
parent e592fdd248
commit e8bd391505
21 changed files with 22 additions and 21 deletions

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@@ -19,7 +19,6 @@
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"

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@@ -19,7 +19,6 @@
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameObjectScript.h"
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Map.h"
#include "Player.h"

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@@ -16,7 +16,6 @@
*/
#include "CreatureScript.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "karazhan.h"

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@@ -23,7 +23,6 @@
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
/* ScriptData

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@@ -16,10 +16,12 @@
*/
#include "CreatureScript.h"
#include "Opcodes.h"
#include "ScriptedCreature.h"
#include "SpellScriptLoader.h"
#include "magisters_terrace.h"
#include "MapReference.h"
#include "Player.h"
#include "SpellScript.h"
enum Says
{

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@@ -18,10 +18,7 @@
#ifndef DEF_MAGISTERS_TERRACE_H
#define DEF_MAGISTERS_TERRACE_H
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "Player.h"
#include "SpellScript.h"
#define DataHeader "MT"
#define MTScriptName "instance_magisters_terrace"

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@@ -20,6 +20,8 @@
#include "SpellScriptLoader.h"
#include "TemporarySummon.h"
#include "shadowfang_keep.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
enum Spells
{

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@@ -19,8 +19,6 @@
#define DEF_SHADOWFANG_H
#include "CreatureAIImpl.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define DataHeader "SK"
#define ShadowfangKeepScriptName "instance_shadowfang_keep"

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@@ -18,8 +18,6 @@
#ifndef DEF_STRATHOLME_H
#define DEF_STRATHOLME_H
#include "SpellAuras.h"
#define DataHeader "STR"
#define StratholmeScriptName "instance_stratholme"

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@@ -17,7 +17,11 @@
#include "AreaTriggerScript.h"
#include "CreatureScript.h"
#include "MapReference.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldSession.h"
#include "sunwell_plateau.h"

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@@ -17,8 +17,10 @@
#include "AreaTriggerScript.h"
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"

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@@ -19,7 +19,9 @@
#include "CellImpl.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"

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@@ -18,6 +18,8 @@
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "WorldSession.h"
#include "sunwell_plateau.h"

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@@ -18,7 +18,10 @@
#include "CreatureScript.h"
#include "CreatureTextMgr.h"
#include "MoveSplineInit.h"
#include "PassiveAI.h"
#include "ScriptedCreature.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"

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@@ -16,9 +16,11 @@
*/
#include "CreatureScript.h"
#include "PassiveAI.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellInfo.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"

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@@ -18,6 +18,7 @@
#include "InstanceMapScript.h"
#include "InstanceScript.h"
#include "Player.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"
#include "sunwell_plateau.h"

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@@ -19,10 +19,6 @@
#define SUNWELL_PLATEAU_H
#include "CreatureAIImpl.h"
#include "PassiveAI.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
#define DataHeader "SWP"

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@@ -25,7 +25,6 @@ SQLUpdate:
EndScriptData */
#include "Cell.h"
#include "CellImpl.h"
#include "CreatureScript.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"

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@@ -17,7 +17,6 @@
#include "CreatureScript.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "zulgurub.h"
/*

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@@ -34,7 +34,6 @@ EndContentData */
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
/*######
## npc_lord_gregor_lescovar

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@@ -35,7 +35,6 @@ EndContentData */
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellScript.h"
#include "SpellScriptLoader.h"