mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/EasternKingdoms): remove unused imports (#19457)
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@@ -19,7 +19,6 @@
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "GameObjectScript.h"
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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@@ -19,7 +19,6 @@
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "GameObjectScript.h"
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "Map.h"
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#include "Player.h"
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@@ -16,7 +16,6 @@
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*/
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#include "CreatureScript.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "karazhan.h"
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@@ -23,7 +23,6 @@
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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/* ScriptData
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@@ -16,10 +16,12 @@
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*/
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#include "CreatureScript.h"
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#include "Opcodes.h"
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#include "ScriptedCreature.h"
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#include "SpellScriptLoader.h"
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#include "magisters_terrace.h"
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#include "MapReference.h"
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#include "Player.h"
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#include "SpellScript.h"
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enum Says
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{
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@@ -18,10 +18,7 @@
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#ifndef DEF_MAGISTERS_TERRACE_H
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#define DEF_MAGISTERS_TERRACE_H
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "Player.h"
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#include "SpellScript.h"
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#define DataHeader "MT"
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#define MTScriptName "instance_magisters_terrace"
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@@ -20,6 +20,8 @@
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#include "SpellScriptLoader.h"
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#include "TemporarySummon.h"
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#include "shadowfang_keep.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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enum Spells
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{
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@@ -19,8 +19,6 @@
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#define DEF_SHADOWFANG_H
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#include "CreatureAIImpl.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#define DataHeader "SK"
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#define ShadowfangKeepScriptName "instance_shadowfang_keep"
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@@ -18,8 +18,6 @@
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#ifndef DEF_STRATHOLME_H
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#define DEF_STRATHOLME_H
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#include "SpellAuras.h"
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#define DataHeader "STR"
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#define StratholmeScriptName "instance_stratholme"
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@@ -17,7 +17,11 @@
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#include "AreaTriggerScript.h"
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#include "CreatureScript.h"
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#include "MapReference.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "WorldSession.h"
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#include "sunwell_plateau.h"
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@@ -17,8 +17,10 @@
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#include "AreaTriggerScript.h"
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -19,7 +19,9 @@
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -18,6 +18,8 @@
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#include "CreatureScript.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "WorldSession.h"
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#include "sunwell_plateau.h"
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@@ -18,7 +18,10 @@
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#include "CreatureScript.h"
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#include "CreatureTextMgr.h"
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#include "MoveSplineInit.h"
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#include "PassiveAI.h"
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#include "ScriptedCreature.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -16,9 +16,11 @@
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*/
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#include "CreatureScript.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "SpellInfo.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -18,6 +18,7 @@
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#include "InstanceMapScript.h"
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#include "InstanceScript.h"
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#include "Player.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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#include "sunwell_plateau.h"
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@@ -19,10 +19,6 @@
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#define SUNWELL_PLATEAU_H
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#include "CreatureAIImpl.h"
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#include "PassiveAI.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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#include "SpellScript.h"
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#define DataHeader "SWP"
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@@ -25,7 +25,6 @@ SQLUpdate:
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EndScriptData */
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#include "Cell.h"
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#include "CellImpl.h"
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#include "CreatureScript.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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@@ -17,7 +17,6 @@
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#include "CreatureScript.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "zulgurub.h"
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/*
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@@ -34,7 +34,6 @@ EndContentData */
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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/*######
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## npc_lord_gregor_lescovar
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@@ -35,7 +35,6 @@ EndContentData */
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#include "ScriptedEscortAI.h"
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#include "ScriptedGossip.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellScript.h"
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#include "SpellScriptLoader.h"
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