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https://github.com/mod-playerbots/azerothcore-wotlk.git
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Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement
- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required) - Fixes invisible walls causing LoS errores and wrong pathing in some zones. - Mmaps update, padding is used, now to ensure proper binary-identical mmtiles - Updated Recastnav to work properly with new updates - Updated Area Storage - Implement Map out of Bound (players will pop on closest graveyard if out of bounds) - FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when fleeing - Added command .mmap, port from TC (info about mmaps)
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@@ -4431,10 +4431,7 @@ class spell_gen_mount : public SpellScriptLoader
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if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
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canFly = true;
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float x, y, z;
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target->GetPosition(x, y, z);
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uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z);
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AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag);
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AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
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// Xinef: add battlefield check
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Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
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if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))
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