Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement

- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
This commit is contained in:
sucofog
2017-11-14 15:14:43 +01:00
committed by Yehonal
parent d98ba9cdaa
commit e772b08c68
79 changed files with 5037 additions and 3018 deletions

View File

@@ -46,6 +46,7 @@ void AddSC_list_commandscript();
void AddSC_lookup_commandscript();
void AddSC_message_commandscript();
void AddSC_misc_commandscript();
void AddSC_mmaps_commandscript();
void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
@@ -616,6 +617,7 @@ void AddCommandScripts()
AddSC_lookup_commandscript();
AddSC_message_commandscript();
AddSC_misc_commandscript();
AddSC_mmaps_commandscript();
AddSC_modify_commandscript();
AddSC_npc_commandscript();
AddSC_quest_commandscript();