Update Vmaps | Mmaps | Recastnav and fixed FleeingMovement

- Fixes getHeight collision (Map height is now calculated properly core-side, extraction of Maps, Vmaps is required)

- Fixes invisible walls causing LoS errores and wrong pathing in some zones.

- Mmaps update, padding is used, now to ensure proper binary-identical mmtiles

- Updated Recastnav to work properly with new updates

- Updated Area Storage

- Implement Map out of Bound (players will pop on closest graveyard if out of bounds)

- FleeingMovementGenerator updated, LoS calc to not go out of bounds or in/under textured when 
fleeing

- Added command .mmap, port from TC (info about mmaps)
This commit is contained in:
sucofog
2017-11-14 15:14:43 +01:00
committed by Yehonal
parent d98ba9cdaa
commit e772b08c68
79 changed files with 5037 additions and 3018 deletions

View File

@@ -6200,7 +6200,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_originalCaster && m_originalCaster->GetTypeId() == TYPEID_PLAYER && m_originalCaster->IsAlive())
{
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(m_originalCaster->GetZoneId());
if (AreaTableEntry const* pArea = GetAreaEntryByAreaID(m_originalCaster->GetAreaId()))
if (AreaTableEntry const* pArea = sAreaTableStore.LookupEntry(m_originalCaster->GetAreaId()))
if ((pArea->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))
return SPELL_FAILED_NOT_HERE;
}