fix(scripts/npc_calvin_montague): Convert to SAI, Add emotes when completing quests (#18087)

* Magic uses sniffing IDs
Use the sniffer timer and factions

* Wait 3 minutes if the mission fails

* 1. When a task fails, it enters passive mode
2. Add 'quest_details' data to the database

* Remove spaces

* Delete blank lines

* Modify the code as required

* Update src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Remove curly braces

* Change the name of a private member variable

* Move the c ++ script to smart script

* Delete the C++ script
Re-add the deleted quest_details data

* del blank lines

* Delete the C++ script file

* Modify the annotation
Return to the home pointset phase to 0
Return to the home point to allow the SAI phase reset

* Remove spaces

* Delete functions that are not in use

* Update rev_1704025138911597700.sql

* fix merge error - delete zone file

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
daobashun
2024-08-29 03:05:40 +08:00
committed by GitHub
parent 39a6dce4c2
commit e1692ae5b6
3 changed files with 56 additions and 176 deletions

View File

@@ -157,7 +157,6 @@ void AddSC_isle_of_queldanas();
void AddSC_redridge_mountains();
void AddSC_silverpine_forest();
void AddSC_stormwind_city();
void AddSC_tirisfal_glades();
void AddSC_undercity();
void AddSC_western_plaguelands();
void AddSC_westfall();
@@ -309,7 +308,6 @@ void AddEasternKingdomsScripts()
AddSC_redridge_mountains();
AddSC_silverpine_forest();
AddSC_stormwind_city();
AddSC_tirisfal_glades();
AddSC_undercity();
AddSC_western_plaguelands();
AddSC_westfall();

View File

@@ -1,174 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Tirisfal_Glades
SD%Complete: 100
SDComment: Quest support: 590, 1819
SDCategory: Tirisfal Glades
EndScriptData */
/* ContentData
npc_calvin_montague
go_mausoleum_door
go_mausoleum_trigger
EndContentData */
#include "CreatureScript.h"
#include "Player.h"
#include "ScriptedCreature.h"
/*######
## npc_calvin_montague
######*/
enum Calvin
{
SAY_COMPLETE = 0,
SPELL_DRINK = 2639, // possibly not correct spell (but iconId is correct)
QUEST_590 = 590
};
class npc_calvin_montague : public CreatureScript
{
public:
npc_calvin_montague() : CreatureScript("npc_calvin_montague") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_590)
{
creature->SetFaction(FACTION_ENEMY);
creature->SetImmuneToPC(false);
CAST_AI(npc_calvin_montague::npc_calvin_montagueAI, creature->AI())->AttackStart(player);
}
return true;
}
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_calvin_montagueAI(creature);
}
struct npc_calvin_montagueAI : public ScriptedAI
{
npc_calvin_montagueAI(Creature* creature) : ScriptedAI(creature) { }
uint32 m_uiPhase;
uint32 m_uiPhaseTimer;
ObjectGuid m_uiPlayerGUID;
void Reset() override
{
m_uiPhase = 0;
m_uiPhaseTimer = 5000;
m_uiPlayerGUID.Clear();
me->RestoreFaction();
if (!me->IsImmuneToPC())
me->SetImmuneToPC(true);
}
void JustEngagedWith(Unit* /*who*/) override { }
void AttackedBy(Unit* pAttacker) override
{
if (me->GetVictim() || me->IsFriendlyTo(pAttacker))
return;
AttackStart(pAttacker);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage, DamageEffectType, SpellSchoolMask) override
{
if (!pDoneBy)
return;
if (uiDamage >= me->GetHealth() || me->HealthBelowPctDamaged(15, uiDamage))
{
uiDamage = 0;
me->RestoreFaction();
me->SetImmuneToPC(true);
me->CombatStop(true);
m_uiPhase = 1;
if (pDoneBy->IsPlayer())
{
m_uiPlayerGUID = pDoneBy->GetGUID();
}
else if (pDoneBy->IsPet())
{
if (Unit* owner = pDoneBy->GetOwner())
{
// not sure if this is needed.
if (owner->IsPlayer())
{
m_uiPlayerGUID = owner->GetGUID();
}
}
}
}
}
void UpdateAI(uint32 diff) override
{
if (m_uiPhase)
{
if (m_uiPhaseTimer <= diff)
m_uiPhaseTimer = 7500;
else
{
m_uiPhaseTimer -= diff;
return;
}
switch (m_uiPhase)
{
case 1:
Talk(SAY_COMPLETE);
++m_uiPhase;
break;
case 2:
if (Player* player = ObjectAccessor::GetPlayer(*me, m_uiPlayerGUID))
player->AreaExploredOrEventHappens(QUEST_590);
DoCast(me, SPELL_DRINK, true);
++m_uiPhase;
break;
case 3:
EnterEvadeMode();
break;
}
return;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
};
void AddSC_tirisfal_glades()
{
new npc_calvin_montague();
}