Core/Unit: correctly retrieve faction id for race when original is requested

This commit is contained in:
mik1893
2016-08-24 13:04:21 +01:00
committed by Yehonal
parent 00d04e94a7
commit e113eeec5d

View File

@@ -2063,7 +2063,7 @@ class Player : public Unit, public GridObject<Player>
void CheckAreaExploreAndOutdoor(void);
static TeamId TeamIdForRace(uint8 race);
TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace()) : m_team; };
TeamId GetTeamId(bool original = false) const { return original ? TeamIdForRace(getRace(true)) : m_team; };
void setFactionForRace(uint8 race);
void setTeamId(TeamId teamid) { m_team = teamid; };