chore(core): cleanup code p3 (#16073)

* Update MMapMgr.cpp

* Update UpdateFetcher.cpp

* Update AuctionHouseMgr.cpp

* Update AuctionHouseMgr.h

* Update BattlegroundAV.cpp

* Update ChannelMgr.cpp

* Update ThreatMgr.h

* Update Player.h

* Update PlayerSettings.cpp

* Update ObjectMgr.cpp

* Update Guild.cpp

* Update Guild.h

* Update Map.cpp

* Update World.cpp

* Update boss_nefarian.cpp

* Update boss_prince_malchezaar.cpp

* Update boss_venoxis.cpp

* Update zone_elwynn_forest.cpp

* Update zulfarrak.cpp

* Update boss_novos.cpp
This commit is contained in:
天鹿
2023-04-24 19:13:07 +08:00
committed by GitHub
parent 5dc6f9cf78
commit df77b5f4f7
20 changed files with 26 additions and 26 deletions

View File

@@ -3820,7 +3820,7 @@ void Map::DoForAllPlayers(std::function<void(Player*)> exec)
bool Map::CanReachPositionAndGetValidCoords(WorldObject const* source, PathGenerator *path, float &destX, float &destY, float &destZ, bool failOnCollision, bool failOnSlopes) const
{
G3D::Vector3 prevPath = path->GetStartPosition();
for (auto & vector : path->GetPath())
for (auto& vector : path->GetPath())
{
float x = vector.x;
float y = vector.y;