chore(core): cleanup code p3 (#16073)

* Update MMapMgr.cpp

* Update UpdateFetcher.cpp

* Update AuctionHouseMgr.cpp

* Update AuctionHouseMgr.h

* Update BattlegroundAV.cpp

* Update ChannelMgr.cpp

* Update ThreatMgr.h

* Update Player.h

* Update PlayerSettings.cpp

* Update ObjectMgr.cpp

* Update Guild.cpp

* Update Guild.h

* Update Map.cpp

* Update World.cpp

* Update boss_nefarian.cpp

* Update boss_prince_malchezaar.cpp

* Update boss_venoxis.cpp

* Update zone_elwynn_forest.cpp

* Update zulfarrak.cpp

* Update boss_novos.cpp
This commit is contained in:
天鹿
2023-04-24 19:13:07 +08:00
committed by GitHub
parent 5dc6f9cf78
commit df77b5f4f7
20 changed files with 26 additions and 26 deletions

View File

@@ -37,7 +37,7 @@ constexpr auto AH_MINIMUM_DEPOSIT = 100;
// Proof of concept, we should shift the info we're obtaining in here into AuctionEntry probably
static bool SortAuction(AuctionEntry* left, AuctionEntry* right, AuctionSortOrderVector& sortOrder, Player* player, bool checkMinBidBuyout)
{
for (auto thisOrder : sortOrder)
for (auto& thisOrder : sortOrder)
{
switch (thisOrder.sortOrder)
{
@@ -908,7 +908,7 @@ bool AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
}
}
for (auto auction : auctionShortlist)
for (auto& auction : auctionShortlist)
{
// Add the item if no search term or if entered search term was found
if (count < 50 && totalcount >= listfrom)

View File

@@ -133,7 +133,7 @@ public:
AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject()
{
for (auto & itr : _auctionsMap)
for (auto& itr : _auctionsMap)
delete itr.second;
}