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fix(Scripts/BlackTemple): Update AreaBoundary to avoid reset in the corners with Illidari council (#20957)
* Update distance and boundaries for council target selection * Merge branch 'master' into council_evade
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@@ -201,7 +201,7 @@ struct boss_illidari_council : public BossAI
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if (!me->isActiveObject())
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if (!me->isActiveObject())
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return;
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return;
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if (!SelectTargetFromPlayerList(115.0f))
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if (!SelectTargetFromPlayerList(150.0f))
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{
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{
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EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
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EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
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return;
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return;
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@@ -87,7 +87,7 @@ BossBoundaryData const boundaries =
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{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 660.3f, 21.2f, 229.6f) },
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{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 660.3f, 21.2f, 229.6f) },
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{ DATA_RELIQUARY_OF_SOULS, new ZRangeBoundary(81.8f, 148.0f) },
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{ DATA_RELIQUARY_OF_SOULS, new ZRangeBoundary(81.8f, 148.0f) },
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{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 313.2f) },
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{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 313.2f) },
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{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) },
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{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 80.0 , 95.0) },
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{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 80.0 , 95.0) }
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{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 80.0 , 95.0) }
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};
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};
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