fix(Scripts/BlackTemple): Update AreaBoundary to avoid reset in the corners with Illidari council (#20957)

* Update distance and boundaries for council target selection

* Merge branch 'master' into council_evade
This commit is contained in:
Exitare
2024-12-18 18:34:59 -08:00
committed by GitHub
parent 4d1dba4a09
commit df11419ccb
2 changed files with 2 additions and 2 deletions

View File

@@ -201,7 +201,7 @@ struct boss_illidari_council : public BossAI
if (!me->isActiveObject())
return;
if (!SelectTargetFromPlayerList(115.0f))
if (!SelectTargetFromPlayerList(150.0f))
{
EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
return;

View File

@@ -87,7 +87,7 @@ BossBoundaryData const boundaries =
{ DATA_RELIQUARY_OF_SOULS, new RectangleBoundary(435.9f, 660.3f, 21.2f, 229.6f) },
{ DATA_RELIQUARY_OF_SOULS, new ZRangeBoundary(81.8f, 148.0f) },
{ DATA_MOTHER_SHAHRAZ, new RectangleBoundary(903.4f, 982.1f, 92.4f, 313.2f) },
{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 70.0 , 85.0) },
{ DATA_ILLIDARI_COUNCIL, new EllipseBoundary(Position(696.6f, 305.0f), 80.0 , 95.0) },
{ DATA_ILLIDAN_STORMRAGE, new EllipseBoundary(Position(694.8f, 309.0f), 80.0 , 95.0) }
};