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fix(Scripts/Zul'Gurub): Don't allow players to enter while encounters are in progress (#10933)
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@@ -45,12 +45,6 @@ public:
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LoadDoorData(doorData);
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}
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bool IsEncounterInProgress() const override
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{
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// not active in Zul'Gurub
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return false;
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}
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void OnCreatureCreate(Creature* creature) override
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{
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switch (creature->GetEntry())
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