refactor(Scripts/Duskwood): Twilight Corrupter (#12797)

This commit is contained in:
Angelo Venturini
2022-08-21 11:00:41 -03:00
committed by GitHub
parent 24f538a636
commit dc4bef94b5

View File

@@ -15,138 +15,113 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "TaskScheduler.h"
enum TwilightCorrupter
enum Spells
{
ITEM_FRAGMENT = 21149,
NPC_TWILIGHT_CORRUPTER = 15625,
YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
YELL_TWILIGHTCORRUPTOR_KILL = 2,
SPELL_SOUL_CORRUPTION = 25805,
SPELL_CREATURE_OF_NIGHTMARE = 25806,
SPELL_LEVEL_UP = 24312,
SPELL_SWELL_OF_SOULS = 21307,
};
EVENT_SOUL_CORRUPTION = 1,
EVENT_CREATURE_OF_NIGHTMARE = 2
enum Misc
{
ITEM_FRAGMENT = 21149,
NPC_TWILIGHT_CORRUPTER = 15625
};
enum Say
{
SAY_RESPAWN = 0,
SAY_AGGRO,
SAY_KILL
};
/*######
# boss_twilight_corrupter
######*/
class boss_twilight_corrupter : public CreatureScript
struct boss_twilight_corrupter : public ScriptedAI
{
public:
boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
boss_twilight_corrupter(Creature* creature) : ScriptedAI(creature) { }
struct boss_twilight_corrupterAI : public ScriptedAI
void Reset() override
{
boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
KillCount = 0;
}
void InitializeAI() override
{
// Xinef: check if copy is summoned
std::list<Creature*> cList;
me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
if (!cList.empty())
for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr)
if ((*itr)->IsAlive() && me->GetGUID() != (*itr)->GetGUID())
{
me->DespawnOrUnsummon(1);
break;
}
_introSpoken = false;
ScriptedAI::InitializeAI();
}
void MoveInLineOfSight(Unit* who) override
{
if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
{
_introSpoken = true;
Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, who);
me->SetFaction(FACTION_MONSTER);
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
_events.Reset();
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim);
if (KillCount == 3)
{
DoCast(me, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SOUL_CORRUPTION:
DoCastVictim(SPELL_SOUL_CORRUPTION);
_events.ScheduleEvent(EVENT_SOUL_CORRUPTION, rand() % 4000 + 15000);
break;
case EVENT_CREATURE_OF_NIGHTMARE:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
_events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
uint8 KillCount;
bool _introSpoken;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new boss_twilight_corrupterAI(creature);
_scheduler.CancelAll();
me->RemoveAurasDueToSpell(SPELL_SWELL_OF_SOULS);
}
void InitializeAI() override
{
// Xinef: check if copy is summoned
std::list<Creature*> cList;
me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
for (Creature* creature : cList)
{
if (creature->IsAlive() && me->GetGUID() != creature->GetGUID())
{
me->DespawnOrUnsummon(1);
break;
}
}
_introSpoken = false;
ScriptedAI::InitializeAI();
}
void MoveInLineOfSight(Unit* who) override
{
if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
{
_introSpoken = true;
Talk(SAY_RESPAWN, who);
me->SetFaction(FACTION_MONSTER);
}
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_scheduler
.Schedule(12s, 18s, [this](TaskContext context)
{
DoCastRandomTarget(SPELL_CREATURE_OF_NIGHTMARE, 1, 100.f);
context.Repeat(35s, 45s);
})
.Schedule(9s, 16s, [this](TaskContext context)
{
DoCastVictim(SPELL_SOUL_CORRUPTION);
context.Repeat(5s, 9s);
});
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
Talk(SAY_KILL, victim);
DoCastSelf(SPELL_SWELL_OF_SOULS);
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, [this]
{
DoMeleeAttackIfReady();
});
}
private:
bool _introSpoken;
TaskScheduler _scheduler;
};
/*######
@@ -169,6 +144,6 @@ public:
void AddSC_duskwood()
{
new boss_twilight_corrupter();
RegisterCreatureAI(boss_twilight_corrupter);
new at_twilight_grove();
}