diff --git a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
index 923350f82..65bdff33e 100644
--- a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp
@@ -15,138 +15,113 @@
* with this program. If not, see .
*/
-/* ScriptData
-SDName: Duskwood
-SD%Complete: 100
-SDComment: Quest Support:8735
-SDCategory: Duskwood
-EndScriptData */
-
#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "TaskScheduler.h"
-enum TwilightCorrupter
+enum Spells
{
- ITEM_FRAGMENT = 21149,
- NPC_TWILIGHT_CORRUPTER = 15625,
- YELL_TWILIGHTCORRUPTOR_RESPAWN = 0,
- YELL_TWILIGHTCORRUPTOR_AGGRO = 1,
- YELL_TWILIGHTCORRUPTOR_KILL = 2,
SPELL_SOUL_CORRUPTION = 25805,
SPELL_CREATURE_OF_NIGHTMARE = 25806,
- SPELL_LEVEL_UP = 24312,
+ SPELL_SWELL_OF_SOULS = 21307,
+};
- EVENT_SOUL_CORRUPTION = 1,
- EVENT_CREATURE_OF_NIGHTMARE = 2
+enum Misc
+{
+ ITEM_FRAGMENT = 21149,
+ NPC_TWILIGHT_CORRUPTER = 15625
+};
+
+enum Say
+{
+ SAY_RESPAWN = 0,
+ SAY_AGGRO,
+ SAY_KILL
};
/*######
# boss_twilight_corrupter
######*/
-class boss_twilight_corrupter : public CreatureScript
+struct boss_twilight_corrupter : public ScriptedAI
{
-public:
- boss_twilight_corrupter() : CreatureScript("boss_twilight_corrupter") { }
+ boss_twilight_corrupter(Creature* creature) : ScriptedAI(creature) { }
- struct boss_twilight_corrupterAI : public ScriptedAI
+ void Reset() override
{
- boss_twilight_corrupterAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- KillCount = 0;
- }
-
- void InitializeAI() override
- {
- // Xinef: check if copy is summoned
- std::list cList;
- me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
- if (!cList.empty())
- for (std::list::const_iterator itr = cList.begin(); itr != cList.end(); ++itr)
- if ((*itr)->IsAlive() && me->GetGUID() != (*itr)->GetGUID())
- {
- me->DespawnOrUnsummon(1);
- break;
- }
-
- _introSpoken = false;
- ScriptedAI::InitializeAI();
- }
-
- void MoveInLineOfSight(Unit* who) override
- {
- if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
- {
- _introSpoken = true;
- Talk(YELL_TWILIGHTCORRUPTOR_RESPAWN, who);
- me->SetFaction(FACTION_MONSTER);
- }
- ScriptedAI::MoveInLineOfSight(who);
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(YELL_TWILIGHTCORRUPTOR_AGGRO);
- _events.Reset();
- _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, 15000);
- _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 30000);
- }
-
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() == TYPEID_PLAYER)
- {
- ++KillCount;
- Talk(YELL_TWILIGHTCORRUPTOR_KILL, victim);
-
- if (KillCount == 3)
- {
- DoCast(me, SPELL_LEVEL_UP, true);
- KillCount = 0;
- }
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_SOUL_CORRUPTION:
- DoCastVictim(SPELL_SOUL_CORRUPTION);
- _events.ScheduleEvent(EVENT_SOUL_CORRUPTION, rand() % 4000 + 15000);
- break;
- case EVENT_CREATURE_OF_NIGHTMARE:
- if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 100, true))
- DoCast(target, SPELL_CREATURE_OF_NIGHTMARE);
- _events.ScheduleEvent(EVENT_CREATURE_OF_NIGHTMARE, 45000);
- break;
- default:
- break;
- }
- }
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- uint8 KillCount;
- bool _introSpoken;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_twilight_corrupterAI(creature);
+ _scheduler.CancelAll();
+ me->RemoveAurasDueToSpell(SPELL_SWELL_OF_SOULS);
}
+
+ void InitializeAI() override
+ {
+ // Xinef: check if copy is summoned
+ std::list cList;
+ me->GetCreatureListWithEntryInGrid(cList, me->GetEntry(), 50.0f);
+ for (Creature* creature : cList)
+ {
+ if (creature->IsAlive() && me->GetGUID() != creature->GetGUID())
+ {
+ me->DespawnOrUnsummon(1);
+ break;
+ }
+ }
+
+ _introSpoken = false;
+ ScriptedAI::InitializeAI();
+ }
+
+ void MoveInLineOfSight(Unit* who) override
+ {
+ if (!_introSpoken && who->GetTypeId() == TYPEID_PLAYER)
+ {
+ _introSpoken = true;
+ Talk(SAY_RESPAWN, who);
+ me->SetFaction(FACTION_MONSTER);
+ }
+ ScriptedAI::MoveInLineOfSight(who);
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ Talk(SAY_AGGRO);
+ _scheduler
+ .Schedule(12s, 18s, [this](TaskContext context)
+ {
+ DoCastRandomTarget(SPELL_CREATURE_OF_NIGHTMARE, 1, 100.f);
+ context.Repeat(35s, 45s);
+ })
+ .Schedule(9s, 16s, [this](TaskContext context)
+ {
+ DoCastVictim(SPELL_SOUL_CORRUPTION);
+ context.Repeat(5s, 9s);
+ });
+ }
+
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ {
+ Talk(SAY_KILL, victim);
+ DoCastSelf(SPELL_SWELL_OF_SOULS);
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ _scheduler.Update(diff, [this]
+ {
+ DoMeleeAttackIfReady();
+ });
+ }
+
+private:
+ bool _introSpoken;
+ TaskScheduler _scheduler;
};
/*######
@@ -169,6 +144,6 @@ public:
void AddSC_duskwood()
{
- new boss_twilight_corrupter();
+ RegisterCreatureAI(boss_twilight_corrupter);
new at_twilight_grove();
}