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feat(Core/Load): Add debug logs for zone and area assignment (#22509)
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@@ -4455,7 +4455,8 @@ Minigob.Manabonk.Enable = 1
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#
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# Calculate.Creature.Zone.Area.Data
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# Description: Calculate at loading creature zoneId / areaId and save in creature table (WARNING: SLOW WORLD SERVER STARTUP)
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# Description: Calculate at loading creature zoneId / areaId and save in creature table
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# WARNING: SLOW WORLD SERVER STARTUP. Should only be used for debugging.
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# Default: 0 - (Do not show)
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#
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@@ -4463,7 +4464,8 @@ Calculate.Creature.Zone.Area.Data = 0
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#
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# Calculate.Gameoject.Zone.Area.Data
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# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table (WARNING: SLOW WORLD SERVER STARTUP)
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# Description: Calculate at loading gameobject zoneId / areaId and save in gameobject table
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# WARNING: SLOW WORLD SERVER STARTUP. Should only be used for debugging.
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# Default: 0 - (Do not show)
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#
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@@ -2257,6 +2257,9 @@ void ObjectMgr::LoadCreatures()
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return;
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}
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if (sWorld->getBoolConfig(CONFIG_CALCULATE_CREATURE_ZONE_AREA_DATA))
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LOG_INFO("server.loading", "Calculating zone and area fields. This may take a moment...");
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// Build single time for check spawnmask
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std::map<uint32, uint32> spawnMasks;
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for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
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@@ -2621,6 +2624,9 @@ void ObjectMgr::LoadGameobjects()
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return;
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}
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if (sWorld->getBoolConfig(CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA))
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LOG_INFO("server.loading", "Calculating zone and area fields. This may take a moment...");
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// build single time for check spawnmask
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std::map<uint32, uint32> spawnMasks;
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for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
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