chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)

This commit is contained in:
Skjalf
2023-02-05 08:35:52 -03:00
committed by GitHub
parent 61dec3f143
commit dba8c49bce
14 changed files with 35 additions and 35 deletions

View File

@@ -211,7 +211,7 @@ void PoolGroup<Creature>::Despawn1Object(ObjectGuid::LowType guid)
template<>
void PoolGroup<GameObject>::Despawn1Object(ObjectGuid::LowType guid)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(guid))
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(guid))
{
sObjectMgr->RemoveGameobjectFromGrid(guid, data);
@@ -399,7 +399,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
{
if (GameObjectData const* data = sObjectMgr->GetGOData(obj->guid))
if (GameObjectData const* data = sObjectMgr->GetGameObjectData(obj->guid))
{
sObjectMgr->AddGameobjectToGrid(obj->guid, data);
// Spawn if necessary (loaded grids only)
@@ -686,7 +686,7 @@ void PoolMgr::LoadFromDB()
uint32 pool_id = fields[1].Get<uint32>();
float chance = fields[2].Get<float>();
GameObjectData const* data = sObjectMgr->GetGOData(guid);
GameObjectData const* data = sObjectMgr->GetGameObjectData(guid);
if (!data)
{
LOG_ERROR("sql.sql", "`pool_gameobject` has a non existing gameobject spawn (GUID: {}) defined for pool id ({}), skipped.", guid, pool_id);