chore(Core/Object): Rename GetGOData() to GetGameObjectData() (#14875)

This commit is contained in:
Skjalf
2023-02-05 08:35:52 -03:00
committed by GitHub
parent 61dec3f143
commit dba8c49bce
14 changed files with 35 additions and 35 deletions

View File

@@ -1356,7 +1356,7 @@ void ObjectMgr::LoadGameObjectAddons()
ObjectGuid::LowType guid = fields[0].Get<uint32>();
const GameObjectData* goData = GetGOData(guid);
const GameObjectData* goData = GetGameObjectData(guid);
if (!goData)
{
LOG_ERROR("sql.sql", "GameObject (GUID: {}) does not exist but has a record in `gameobject_addon`", guid);
@@ -1791,7 +1791,7 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
const GameObjectData* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
@@ -1820,7 +1820,7 @@ void ObjectMgr::LoadLinkedRespawn()
}
case GO_TO_GO:
{
const GameObjectData* slave = GetGOData(guidLow);
const GameObjectData* slave = GetGameObjectData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
@@ -1828,7 +1828,7 @@ void ObjectMgr::LoadLinkedRespawn()
break;
}
const GameObjectData* master = GetGOData(linkedGuidLow);
const GameObjectData* master = GetGameObjectData(linkedGuidLow);
if (!master)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (linkedGuid) {} not found in gameobject table", linkedGuidLow);
@@ -1857,7 +1857,7 @@ void ObjectMgr::LoadLinkedRespawn()
}
case GO_TO_CREATURE:
{
const GameObjectData* slave = GetGOData(guidLow);
const GameObjectData* slave = GetGameObjectData(guidLow);
if (!slave)
{
LOG_ERROR("sql.sql", "LinkedRespawn: Gameobject (guid) {} not found in gameobject table", guidLow);
@@ -5253,7 +5253,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
{
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
GameObjectData const* data = GetGameObjectData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id {}",
@@ -5304,7 +5304,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
case SCRIPT_COMMAND_OPEN_DOOR:
case SCRIPT_COMMAND_CLOSE_DOOR:
{
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
GameObjectData const* data = GetGameObjectData(tmp.ToggleDoor.GOGuid);
if (!data)
{
LOG_ERROR("sql.sql", "Table `{}` has invalid gameobject (GUID: {}) in {} for script id {}",
@@ -7903,7 +7903,7 @@ void ObjectMgr::DeleteCreatureData(ObjectGuid::LowType guid)
void ObjectMgr::DeleteGOData(ObjectGuid::LowType guid)
{
// remove mapid*cellid -> guid_set map
GameObjectData const* data = GetGOData(guid);
GameObjectData const* data = GetGameObjectData(guid);
if (data)
RemoveGameobjectFromGrid(guid, data);